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Post by nascent on Apr 29, 2004 22:04:59 GMT
I am new to the ATS crafting system and I have some questions about class/race/level restrictions on crafting certain items.
I have browsed the forum, searched the web and even looked through module code (the nss' in the ERF) and I have been unable to find any documentation on what restrictions there are in crafting.
By restrictions I mean only certain classes/races/levels can make certain items. For example: you would need the exotic weapon feat to craft exotic weapons, you would need to be a wizard/sorcerer to do jewelcrafting, etc... The only restriction I have found is that you must have the martial weapon feat to use pickaxes, smithing hammers and woodcutter's axe.
I have a dwarf fighter (lvl 4) who has weapon crafting up to about 270. I can not craft any exotic/pole arm weapons, nor can I make certain tools like the gemcutter and chisle.
I believe that my current skills are as follows (can't remeber exactly): blacksmithing ~ 150 minning ~ 150 weapon smithing ~ 270
* he does have the exotic weapon feat
From looking at the code, it appears that a DM could modify the recipes to include such restrictions but I don't see any restrictions put in by default in the 1.00 realase. So this might just be an issue with the server I am on (it isn't Fredian), which wouldn't surprise since the server is very buggy...
Can anyone provide any insight here?
Thanks!
Nascent
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Post by Phoenix on Apr 29, 2004 22:11:57 GMT
Short answer. You don't know when your going to be able to make the next item. There is no other restrictions than that. If you can't make exotics yet, your not skilled enough, get more points. Longer answer coming. edit: Longer answer. The scale is set by the DMs, since this isn't on Fredian I can't exactly answer your question. This is how it works here, assuming they didn't modify the values it's the same. OK. So you start out with simple weapons and go up. You can make bullets at first, then daggers, all in copper. Eventually you will get enough skill points to open up a new weapon, and higher metals on more simple weapons. You progress this way from copper to bronze to gold. About the time you can make simple gold weapons you can make copper exotic ones, I don't know the 'map' of the scale and the numbers each weapon opens up at, and even that could have been edited. You can try creating a module and loading the crafting system into it and check there. edit2: just to clarify, no extra requirements, if you can wield the tool (martial weapon feat) you can craft anything that tool makes with the correct skill points and materials. Don't need the exotic weapon feat to craft them, just wield them.
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Post by nascent on Apr 30, 2004 21:29:43 GMT
Thanks for the info Phoenix! I am just about done crafting gold weapons and moving onto shadow so I will keep checking the exotic weapons category.
Thanks!
Nascent
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Post by Phoenix on Apr 30, 2004 21:38:06 GMT
No problem, sorry I couldn't help with the excat number, I just wouldn't have noticed it the way I do crafting, all at once. I just keep making whatever the smallest item is (uses less resources) that is dark blue (likely to give a skill point). When that changes to light blue I move on, and look for another dark blue or red item. So I never really noticed when stuff opened up, like exotics (they require lots of resources), so I didn't craft them until it was necessary. When you get to the top end of the scale only the large items give you skill points, so you have to craft them.
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Post by Silentus on Apr 30, 2004 21:43:41 GMT
Actually your power band is just after it turns to light blue... problem is its really hard to notice when that is. On high ingot items (full plate) I would recommend working more in light blue, in low ingot items (daggers and such) do dark. That way you minimize the ingot loss/salvage factor based on your skill point return. Generally more effective to stay with the low ingot cost items, but when you get uphigh in points you will have no choice but to learn from the bigguns
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Post by Phoenix on Apr 30, 2004 22:08:36 GMT
From rough estimates I always though dark blue was better. You always get point when you successful and when your not you don't waste as much ingots. I never did a calculation on it, though. If you want to track it (color changes), most changes happen in 5 point intervals, so just check after you get 5 points...
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Post by Silentus on Apr 30, 2004 22:18:37 GMT
Hehe, most may happen in 5 point intervals down in the low points, but not up high... heck some of the armor I crafted had over 30 point intervals for color changes - but that was before Makz did all his hard work - most of it seems better balanced now. It depends alot upon the individual craft and where you are in it. I can tel ya though - when all you can learn from is Myrk Plate mail, you tend to watch carefully for where your best return is at something like 34 ingots and 2 hardened bear hides is expensive to waste on faulty guesswork .
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Xiloscient
Fredian
~Xiloscient ~Bora ~Sable ~Gorfnod ~Lia
Posts: 94
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Post by Xiloscient on May 10, 2004 13:40:01 GMT
As a tailor ((I hate tailoring btw)) I can tell you that to minimize cost... the "powerband".. Is mid darkblue thru mid lightblue. the latter parts of light blue almost never yield a point but the early parts of dark blue fail way to often then I'd like to give pelts up for.
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Post by Silentus on May 10, 2004 16:12:24 GMT
Right on the money Xilo - same for every craft Ive done (havnt flectched yetr but...) Best position is just at the turnform dark to light - but its hard to guess when that is.
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serpitus
Elder
I think the gerbil has fallen off the wheel!
Posts: 143
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Post by serpitus on May 10, 2004 16:58:16 GMT
Alright o' geniuses of crafting with jewel craft is it best to do highest ore lowest gem or vice versa. Just want to maximize my efforts. I figure the ore can move to the next gem easily enough and A load of ore can easily be in the 300 ingots range, at least for EC.
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Post by Phoenix on May 10, 2004 17:28:44 GMT
With jewel crafting I would stay with the highest gem. You will never complete jewel crafting w/o being able to smelt Mryk. the ONLY way to get the blacksmithing points so you can smelt it, is by crafting adam. weapons or armour. When you craft these you will get cross skill points in blacksmithing, eventually you will be able to smelt myrk. Let me repeat this, you will never finish jewel crafting without being able to craft either adam. weapons or armour. Since you cannot complete jewel crafting w/o weapon or armour crafting stick with the highest gems. That will keep your gem cutting skill up as well. edit: other than that, just work on any item that is blue (debatable which blue, but we all agree not red and not green. )
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Post by Silentus on May 10, 2004 18:13:27 GMT
Addendum to Pheonix: Pheonix is basically correct except that he forgot about trading... You CAN finish Jewelcrafting without smelting metals at all BUT you will need to buy those smelted metals from someone. As rings require only 2 ingots per attempt, buting your smelted ingots from somone else is quite feasible.
(Note that you probably need to learn to mine some metals in order to progress in mining some of the gems unless yo want to byuy those too.)
If you dont want to weapon/armorcraft, ask around - people will do things for trade including smelting your ore for you or providing ingots.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on May 10, 2004 18:31:15 GMT
Let me repeat this, you will never finish jewel crafting without being able to craft either adam. weapons or armour. Fiddling little nitpick... one can trade quite successfully for smelted ore. Hanah is no blacksmith (although she did end up learning how to dig her own gems) and yet is within grasp of mastering jewelcraft. To be honest, the trading aspect is pretty cool to my mind... and from an RP perspective it doesn't make a whole lot of sense for someone like Hanah to learn to be a smith. So I trade the products of her craft for metal and everyone involved is happy! While I would rather be self-sufficient, having a network of trading partners is more fun from an RP standpoint, at least to my mind. Hanah ... what is the going rate on a bag of myrk anyway EDIT: Eek sorry I somehow missed Silentus' post. I hate to repeat the obvious so please excuse that:-)#nosmileys
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serpitus
Elder
I think the gerbil has fallen off the wheel!
Posts: 143
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Post by serpitus on May 10, 2004 19:20:43 GMT
To release you all from the RP'ing value of trading for ore the question was simply highest gem lowest ore vs. highest ore lowest gem. I can already mine myrk being a very accomplished armor crafter. But so far i got 1 for hihgest gem. Anybody else?
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Post by Phoenix on May 10, 2004 19:56:37 GMT
Yes, very true, you can trade for the smelted ore and become a master that way. I just wanted to point out that little hurdle to those wanting to do it themselves. With jewel crafting it makes less sense though since you can use weapon crafting to make tools and your already mining so might as well get the ore too. It only requires smelting, which is the fastest skill, and weapon crafting beyond mithril to adam. Either way it's not my cup of tea, I wouldn't want to get stuck needing material and not finding a source for a while. Plus once people get into that high in crafting they are less likely to help someone and more likely to want someone to help them. But it's certianly an option. edit: serpitus, you posted while I was and I didn't see yours. I would definatly stick with the highest gem, that forces you to keep your gem cutting up with the items your making. Besides it's kinda moot point anyways due to the way the scale works on the high end. When you get to adam. necklaces you can take that path from adam.+lapis to adam+fire ruby and finish out the last 200 points or so. There really is no 'better way' though as far as skill points, just keep cutting the next gem. When you don't get skills off of crafting those gems and can cut the next one move on. The end of the scale though will pretty much force you to use a high end metal + a low-medium gem and you will work up from there until you master.
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