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Post by addicted2rpg on Dec 29, 2003 21:46:26 GMT
Thursday, 6:30pm Pacific. Level range: 12+ Cap: 8
<PLUG> Isle of Fredian! Frequent live DM events! Cool quests! Great gear! Roleplay! Over 200 areas and growing! Get your friends, get your foes, get your grandma, come play! </PLUG>
Evil brews. Will our brave adventurers choose to walk the hellish path they are presented with, or is there another way?
Be apart of the answer. Find out!
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Post by Phoenix on Dec 29, 2003 22:55:56 GMT
For the DM events, do you have to sign up or is it first come first serve the day of the event?
Me and a couple of friends are playing an evil party on the server and seeing the newest DM event and the other thread about recycling events to get more players involved got me thinking...
What about dual quests? Good and Evil parties both participating in a joined event. Maybe there's a showdown at the end, maybe they are just pulling strings at different ends and never really meet... Each side could affect the other's quest, say if the goddies finish step 3 in the quest before the evil guys finish step 3 in their side of it it adds steps 3.5 for the evil guys. Ex. The good guys discover a needed component to a ritual the evil guys needed, so they must now do something else (harder) instead.
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Post by addicted2rpg on Dec 30, 2003 22:15:53 GMT
Those who send me an IM on the forums lock in. It is simply a reward for signing up. On my last event, only 2 slots were RSVP'd out of 6, so I don't think there is too much space thrashing coming in from the forums. If I am on (any time before the event), I also let users send me tells to RSVP. I take in people somewhat 'first come first serve' after that. Good vs. Evil parties? This is a very good idea. I am tripped up by a caveat of finding those who are willing to enter such a scenario, since it will most likely conclude in PvP (come on, I know you guys . It kind of needs to be done like a user-agreement kind of thing, both groups entering in from an informed point of view about the nature of the quest. I havn't really thought of a good way of organizing this matter (writing a quest in this way is simply an afterthought). Perhaps you have some suggestions on how to promote the event, inform its participants about two groups and likely PvP factor, and to setup the meeting areas of both groups. There is also a little bit of "Pavlov's Dog" in there -- players, say one of the parties, may have to wait in a room or area while I am off somewhere else talking to the other party. They just won't want to wait. They'll get creative and start running around (I'm sure of it; experience has told me as much). I could let them go, but then they'll get mad that one party got more info than the other, and that it wasn't fair. There is a lot of impatience. I would probably only agree to do such an event if each party had a named leader who disciplines and controls the movements of his party, and then I can just work things out between the leaders.
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Post by Phoenix on Dec 30, 2003 22:31:54 GMT
Well, between myself and Krull you have a couple of responsible evil RPers, and I think there are lots of goodies that RP well. I'm still kinda new here, so I don't know many people on the server, I'm guessing finding evil people would be harder? Yes, no?
At any rate I'm sure we would be interested in something like this. We have another friend who joined the server as well, so there's 3 for evil. We should be able to handle either taking directions from a leader (at least for the event) or leading as long as others we might get paired with fall in line (again at least for the event). Let me know if you want to get something going, if not for this event, others...
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Post by addicted2rpg on Jan 5, 2004 5:36:13 GMT
I should of wrote this last Thursday but I was VERY busy since then. The event ran and all did very well. I got some very nice RPing out of many personalities. Vehdred did a very good job with his role of carrying the hand and Phoenix and Krull did an excellent job of being evil. There was also probably a lot of RP I didn't see either, having to be ahead of the group to setup. The event was designed for inner conflict, immediately asking the party to do something immoral that some of its members will dislike, and then turning around and asking it to do something good in redemption, with a rogue possibility that an evil character might plan on keeping the hand for himself. It would be interesting to see what would of happened had Krull or Phoenix picked up the hand first and let its power consume them. It would of been funny, I'll tell ya that much Overall, everything went as I planned it -- even that fuss in the beginning, which I had premeditated would happen -- and the result left a strong sense of closure to the story. The Party Wins, Bad Guys Plans Vanquished, and Island Saved. Of most of the events I have done on Isle of Fredian, I think this one ranks as either 1st or 2nd place in "funnest to run." I'm currently debating whether or not I should re-run the Nobleman's Wife, the first event I did in late September, since most of the players on that are unlikely to be on it again (except Sniven and Emolas Evil).
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