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Post by Phoenix on Sept 17, 2004 22:04:17 GMT
Heh, your going to make this tough on the racers. ^.^ I also see your going to make the locations hard too.
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Post by MitzaVolchenko on Sept 18, 2004 6:45:16 GMT
We got cut short by a server crash, but it was a lot of fun. The new race system works perfectly! Killy beat me out for first place (but he did die at checkpoint 19 and I didn't ) And Lumix of Whillem came an impressive third overall and first among the non-monks. I must say, this reminded me of just how tweaky it is to run around at 40th level monk speed. It is sooo much faster than Mala the Avatar! I'd like to say a huge thank you to A2RPG for his phenomenal work on this and so many other items on the server. I'd also like to thank the 'ruffians'. Not positive but I am pretty sure that all of those traps in the desert had Ventrick's grubby little fingerprints on them, and those timestops certainly smelled like a Thayan was lurking about somewhere nearby! I look forward to a longer and more peril riddled version sometime in the future! To those that didn't or couldn't participate, the compensation was certainly worthy...talk about exploring paying off!
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Post by Phoenix on Sept 20, 2004 14:46:29 GMT
Hahaha, fun was had! See I tried to explain this to others, if this were a module, it would clearly state "when the PCs enter checkpoint 19, kill them." At this point Mala decides to be an obstinate player and goes off the map with her uber magic immune monk, hits the checkpoint and is to the next page before we blink (I'm pretty sure I heard a beep-beep in there). ;D *shrugs* what can I say, sometimes, you are supposed to die. ^.^ Anyways, we killed poor Killy (oh the irony) and he respawns, right next to checkpoint 20, sorry Mala. Thanks racers and thanks Addicted!
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Post by addicted2rpg on Sept 21, 2004 18:29:56 GMT
I'm glad you guys loved it, Ruffian and Racer alike. I noticed the herd thinned very fast around checkpoint 6. For the quitters.... you are... are.... are quitters!!!! Grr Some of you though ran and ran regardless of your position, and of course, were greatly rewarded for it even if you were in last. There is still one player who didn't come back from the crash I have to reward still.... The race was 3/4 over though and the positions were distinct by that point, so I felt good. Because of the real time nature of the racing system, winners/leaders tend to gain more ground on the losers, where in the original DM event w/ no coded checkpoints I had warped everyone up to the front checkpoint 2 minutes after the first person reached it, announced the next one, and sent everyone off again. It was somewhat lof an equalizer for those facing poor load times, mistakes, etc.. I tried to re-introduce that equalizer through the use of ruffians, but this time with limited success. With more careful planning and advanced ruffian routes, the races could get interesting For now though I'm probably back to RP DM-event wise.
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Lumix
Elder
Come to beautiful Castille!
Posts: 110
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Post by Lumix on Sept 21, 2004 18:45:16 GMT
Hmm... anyway to set the race system up so it will require all racers to "check in" to the next check point before it announces the next location automatically? Hehehehe, use the current race system for "speed races" and another one for "cross country". I think the slower ones are better for new players to explore in a group setting. And the fast races for more experianced people. That way everyone can have fun ;D (though I do realize this would require coding and that is something that I know I can't ask)... but if its easy to implement
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