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Post by NeoTort on Dec 31, 2003 14:37:12 GMT
back in my early days of playing online i was playing on a server that had soul stones you bound your soul to them and when you died and went through the test's of life as we called them you reappered at the stone you bound your soul too i think a system like that on here would be nice since we are getting very large and i am sure i am not the only one that gets frustrated when i am sevral maps away from styne and die and i have to respawn all the way back to styne. Another upside to this is if the players like a certian city and bind there soul there will spread out all the players so we are not all bunched in styne. i think the scripts for the soul stones are in the NWN vault i would like to see some thoughts on this
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Post by Silentus on Dec 31, 2003 17:10:05 GMT
I've seen that too. Similar topics have been brought up here in the past though and rejeced due to potnetial script difficulties, but I think the script itself may be significantly different as the one proposed before was based on alignment, not interaction. Not being a scripter, I cant say. Here is the primary related post: Some things such as the temple idea, not practical without a LOT of work, the database stores your location on death now, and a respawn is based on a waypoint in that temple, to go further requires some scripting that calls your alignment main flag I would guess, I am not the scripter Salandra is WHEN she has time, and more likely Nat. If this did get to a working state, I would think the 'soul stones' should be associated with different temples only thoughout the world. I really do like this concept though. To see the whole topic about this issue, starting with the first post, please follow this link:
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Post by Phoenix on Dec 31, 2003 17:47:21 GMT
I like the idea of diety based spawn points. It could also clear up potential problems with RPing in West Styne (which might include killing someone) and having them respawn in the same area. Though if someone has to respawn the RP usualy dies there, or should, even if they make their d20 roll and remember things.
This also makes the good and bad guys spawn in different areas, as they would likely not follow the same dieties. If this was the case you would have (maybe not HAVE to...) to include a place to change you diety. I'm sure a lot of people didn't set one when they started, and others like my character may change over time for RP reasons. People do change religion and all...
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Post by Silentus on Dec 31, 2003 18:04:46 GMT
In the places Ive seen these 'soul stones' it was more like a save or teleport point. You interacted with an object (here maybe an alter) that saved that position, so you wouldnt need to specify a diety as such. Course from an RP perspective, its better to have it be forced so you cant just pray at the nearest alter allthe time (despite the fact that you are a Paladine praying for Baal to bring you back to his alter . Again - I'm not a scripter, so what do I know. Shuddup shuttinup
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Post by Phoenix on Dec 31, 2003 18:10:22 GMT
I'm not sure about the scripting side of it, but I've seen racial based spawn points. Maybe one of those could be altered to read diety instead. Then a tool to change the diety is all someone would need to set it... It doesn't sound hard, this of course comming from someone with little to no scripting knowledge. ;D
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Post by Makzimia on Dec 31, 2003 18:29:27 GMT
Originally when Fredians core system were written by Salandra, I had her actually have players respawn back to place of death. Obviously that was not very popular with young players, as they arrived back to be killed again, and again often. However, with the advent of the cleanup scripts... it MAY work that way again, if all PC's are clear of the area, encounters are cleaned up.
I looked at a stone system AGES ago, off the vault, and it was an early one, did not work well, and the other problem with all of them is they are not persistent, and or, are not going to be compatible with Salandra's SQL DB code stuff for your locations. So... that in mind, I am also loathe to put things in that have portal party in them, a lot do, and I do not want players portalling as parties all over the place etc... chance of adding VERY buggy code and causing lag and even more crashes. The list goes on and on of reasons why I am VERY particular about what goes into Fredian.
Do not get me wrong, this is up on my list of things I like also, along with the mapping thing that Adyanna nicely did for us. We'll see.
Makz.
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Post by Silentus on Dec 31, 2003 19:00:05 GMT
As far as character respawns in the same locations I have to say I am wholeheartedly against it. I very much like that the gods put you back on this earth in their holiest of places (although the alignment issue does come into play there). From a placement perspective, it is yet another incentive not to die - especially for those who just went up a level and have little to lose from trying encounters that are just too tough. Then again, I also think there is something to perma-death rules too (just a LITTLE bit to hardcore). I look at it in the light of sometihng strange in the Fredian isles does not allow its populace to stay dead... maybe something more for Silentus to chew on IC
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