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Post by MitzaVolchenko on May 26, 2004 15:07:25 GMT
There is a nice meeting area up by the trade hall in Castille. More merchants might be nice. I often start my events for higher levels either in Whillem (my favorite) or Castille. I agree with the idea that an exclusionary quest group in West Styne is not a good thing. And the craft halls in desert and Castille and Whillem are nice...have you found the tailoring area near the fields in the farmlands yet? As for the ghost town effect, that is truning around. It takes time and players that spend their time there rather than in West Styne. Mala focuses in West Styne, Tisi in Whillem, and Sharra prefers Castille unless she is exchanging tales with new bards at the fireside of West Styne. Really the changes needed are more from player side than staff side. If folks want more activity in an area other than West Styne they have to go there. Personally I like to escape the chatter of West Styne in other areas
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Post by CrunchX on May 26, 2004 15:43:48 GMT
Well if you ask some of the people around Castille they will tell you about some drow sightings around the city walls... maybe they're too scared to come out of their house so they stay all locked up inside That explains the lack of people and the locked doors anyway.
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Post by Phoenix on May 26, 2004 16:22:39 GMT
Some good ideas here.
I don't think there are any plans to change that. The reasons W. Styne is noPvP don't exist in Castille.
I think it's only 10th level for Castille, there really isn't much of a reason to be there lower than that. Sure people could go there and die to learn, but that's a little harsh. Also, if you REALLY want to get there you can, just walk, then set the Kehaar stone outside Castille. Voilla, low level portal to Castille.
Maybe, but there are already 2 good merchants in Castille, Wino and the Mage's Fair.
The last 3-4 events I have been in were started in Castille.
I agree, but not just for Castille, all the Inns look alike.
I can't really answer this, I don't do many quests...
I think Makz has plans for those from another post, he's opened many of them up already, just not in the area with the portal... So it's a work in progress. PSG is also getting a refresh after subraces, if I read that correctly, so maybe guild halls will be looked at then.
There is alread a nice meeting place in Castille, next to the crafting hall there is a beautiful fountian and lots of benches.
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Post by Silentus on May 27, 2004 7:54:03 GMT
Just watn to respond to 3 things here. 1. I agree that the portal should be lower level 5 would be best in my opinion - if Makz wants to keep it from being a quick portal to the desert regions for low levelers, it could still remain isolated by making the great north desert be filled with particular bad natsies that can see inivisilbes. Just a thought... 2. Its nice the the farmlands have all the flowers, but it would be nice if they were other places too. I only recall a few other places with any flowers (and they were very limited). I'm mostly concerned about it because of people like Vugor who destroy flowers with 1 hit unless he anti-buffs as much as possilbe (then I get 4 hits). Because of my massive porblems I always have others pick for me, but some people dont have hte problem as bad and just pick tilll the flowers are dead - then there is a long regrowth wait. Not very fair for others... 3. If you get logged off while editing a message, its pretty easy to not retype. Simply fgo back in your browser, copy the contents of your edit, then login and make a new message and paste - I doit all the time
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Post by JoScMa on May 27, 2004 11:45:30 GMT
Just want to make note that having events take place in Castille is not working from what I experienced. Several of my last quests took place in Castille (particularly the serial killings I did). The events can lure players to any particular area, but that won't necessarily convince them to stay there afterwards. It's not like cattle where we DM's can move the players to one place and make them stay there lol. Anyway, I do not want all my quests to take place in one area. I like to spread them around.
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Lumix
Elder
Come to beautiful Castille!
Posts: 110
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Post by Lumix on May 27, 2004 18:28:06 GMT
Jorthain, I love your post... great ideas ;D A performing area would be nice, and I agree that a more intimate RP area is needed. The fountain is too spread out... I also noticed the "Ghost town effect" Im sure more NPC's would help with its image (probably at the cost of lag). But I rather see PC's there any day anyways. The stage idea is really cool... I have been planing a performance in Castille for quite awhile (but postponed because of social life activities). Another observation is that Castille is really spread out for being the "Capital". The sparsness and wide open spaces are very intimidating. Heck, I think Styne is more like a city than Castille is As for as the level restriction on the portal goes... *ahem* I think its rather useless... it also makes RP a hell of a lot more difficult. Take Trashican Mang for instance, he is level 3 and goes to Castille quite often on his own. I could care less about crafting so "not having a short cut" is just an annoyance. And why shouldnt a PC be able to travel to the city in the first place? As an experiment I encourage the removal of the level requirement (lets say for two weeks or something). If Castille doesnt become more popular, or all the low-level crafters abuse it... then put it back in place and no harm done. Anywho, IMHO Castille needs a LOT of help. If Jorthain can make a rocking "Castille City" for IoF ... might as well see what he has to offer right? I believe there are a lot of tallented people on this Island. I'd personally like to see what they can contribute (Makz has final say as always - its his creation after all). Just my two cents anyways... -Lumix (writing this at work is harder than it looks... grr to being the front desk man... oops)
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Post by addicted2rpg on May 27, 2004 19:48:51 GMT
You all are covering the topic just fine so no need for me to reiterate much, except maybe about the openness. It might just need a little artistic lines like a row of bushes, trees, or objects that create a sense of convergence to a certain place (the fountain, other place you want for that, etc..) This is prominent in west styne because the campfire is dead center not on the map, but on the travel ways. west to king's forest: boom, you see the campfire. East to the mines? You passing by the campfire, or it is to your rear and you will see it when you come back out. To the shop? Campfire again. How about going north or south? Yep, passes by the campfire. I think what all of you are saying, in your own little ways, is to create some traffic lanes (however that may be done; much it was discussed) and simply put the central meeting location at their convergence, or setup the traffic lanes such that they will converge on the intended meeting place. It is kind of like a statistical chaos theory thing, but there is a possibility for collisions. Get enough traffic going through, and you'll get more collisions, some of which people will stop and hang out awhile. That's my interpretation of what you all are saying anyway, just giving specific examples of traffic lanes or reasons to meet. It will be interesting to see what Makz does, but I'm sure he will deal with it well when he has the time available. He needs to take it easy now for his health, and I see he hasn't been =-) What a die hard. It is interesting Jorthain brings it up. As many of us remember, there already was a Castille thread about this very matter. It seems there is a general recognition server-wide for a shift to Castille (based on the probability of new forum member posting about it again being completely random is too small, and for every person who plays the game, they do not all get on the forums, and for everyone who thinks it on the forums, does not post it + additional supplemental comments made by all the other forum members now and in the past). So yeah... we are with ya guys on this
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