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Post by CrunchX on Jun 15, 2004 18:51:18 GMT
Makz, I know you're busy and probably don't want any more work to do but listen to this.. please My idea is to make a quest that is so hard to complete that it will need a team of 3 or more level 40 players with really good equipment, this will make more players work together because they can't just run around killing by themselves all of the time. It also gives us something to work at after we get level 40, we can have some fun fighting with a team and still be challenged. While i'm at it, here is another idea on the same subject: Make some really hard monsters that hold ingredients to some new craftable items, these monsters would be tough to kill so that the items crafted from them would be very rare and valuable. Well what do you think about that? At least it is something to think about next time you have nothing else to do... if that ever happens
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Post by addicted2rpg on Jun 15, 2004 20:04:33 GMT
Ever take a swing at Damien Swift?
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Jun 15, 2004 20:40:02 GMT
I know I sound like a broken record here, but: DM quests.... scaled to the party generally, so it doesn't matter how many level 40s you have running about with what manner of ungodly equipment, you can still be challenged.
And get spanked.
On the topic of 'rare valuable' crafted items, I believe that with Fredian's highly obsessive player base, there will *never* be a rare commodity. Look at the sudden surge in the number of frozen heart hunters, for example. Making another tough to kill monster with another specialty item would really only be repeating what has been done before. Not to be a wet blanket but that is kind of a dead end in my opinion.
Hanah
EDIT: I've been a level 40 for a while now and I've never had a lack of things to do... Fredian is good that way. Always something to do and someone to do it with. Exploring, crafting, RP, and meeting new players keep me quite busy. Also several of our DMs and players undertake to develop tourneys... there is a *lot* to do.#nosmileys#nosmileys#nosmileys#nosmileys
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Post by W(ie-ei)rdness on Jun 16, 2004 14:34:52 GMT
Heh, here's one..
Try to kill a drow elite.
Happy hunting!
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Post by CrunchX on Jun 17, 2004 1:02:59 GMT
Heh, here's one.. Try to kill a drow elite. Happy hunting! Are you serious? They are too easy, usually doesn't take more than a few hits to kill it and they don't even hurt me most of the time Addicted, i'm waiting until a friend gets his character to lvl 40 before I go back to kill damien swift.. heheh. Hanah, DM quests are fun but in my experience they are mostly RP with nothing hard to kill at all, even with 5+ lvl 40's in the group, I guess it just depends who is running it... maybe i'll get lucky next time. Oh and about the monsters holding craftable items, I was talking about monsters as tough as damien swift with items like that! It would probably take a team of players a really long time to gather up the ingredients if they want to sell the items, I believe the item crafted from it would be very valuable at least for a few months, and BTW almost nothing is rare or valuable forever, it's just a bit of fun while it lasts
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TheEvilTit
Elder
And here you can see THE PSYCHO LASER EYES OF DEATH being fired from the skull of Sartek...
Posts: 182
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Post by TheEvilTit on Jun 17, 2004 2:26:52 GMT
Hey now lets not go mad and start actually openly admitting how easy elite drow are and SOME dm activities ;D Sometimes it's fun to be in a lvl 20-40 or even 30-40 quest and be lvl 40 and ace lol . Cause what happens is ((lol this gonna be completely wrong)) well the dm makes monsters that are hard for the lvl 30 dudes but are easy for the lvl 40s so then all the lvl 30s act dead cautious and intelligent and all the lvl 40s are like KILL 'EM ALL! lol and to be honest i find that quite amusing Please ignore that last paragraph as it was silly and untrue for most except me
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Post by Atlantis on Jun 17, 2004 5:30:28 GMT
I just feel there should more quests for underling lvls (unless I am missing a lot of quests ). The idea of this "Ultimate Quest" sounds neat on a RP ordeal, and probably once I reached that mighty lvl 40 it might be there.
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Post by CrunchX on Jun 17, 2004 6:08:37 GMT
I just feel there should more quests for underling lvls (unless I am missing a lot of quests ). The idea of this "Ultimate Quest" sounds neat on a RP ordeal, and probably once I reached that mighty lvl 40 it might be there. There are a lot of quests there already for lower levels, just explore and talk to the people in each town, the local inn is usually a good place. There are some quests where you need to be higher than a certain level or the NPC won't tell you about the quest.
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Post by Silentus on Jun 17, 2004 8:11:25 GMT
Actually, all 25? quests can probably be done by 35th or less level. About 23 can be completed by 26th level or so. Probably 13 quests by about 12th level. Anyone who was here with the HotU XP bug before it was fixed is probably pretty aware of most of the quests as XP was hard to comeby for 25th+ level until the patch finally came out.
As far as high level scripted quests go - Im mixed. I dont want to see alot of time spent by our DM staff unless it is really going to be used keeping in mind: 1. 40th levelers are not in it for the XP (cuz it oes them no good). 2. 40ths like great items, but its not a good idea to put in Uber items (because before long they will be widespread, reguardless of how hard it is) 3. 40ers like the RP, but that is best attained with a live DM (which we already do.) 4. Im not sure that Makz cares about it... Perhaps if he is at all interested he will run a poll to see if it would really be used.
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Post by JoScMa on Jun 17, 2004 9:07:30 GMT
I like to use monsters that are challenging to a group of people that have undertaken a quest that I have made (either an on the fly quest or a prepped quest). Downside to this is that we only have a limited number of monsters for certain level ranges that could prove a challenge, assuming the monsters are logical depending the story. Otherwise, I have to take some real wimpy monsters and manually beef them up and give them some equipment (which takes time) to get challenging monsters (*grumbles at puny skeletons that can get turned*). Keep in mind not all my quests rely on bashing monster heads all day.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Jun 17, 2004 9:23:27 GMT
(Disclaimer: my throat is trying to peel away from me and my connection is crap right now. Don't mean to sound snarly but if I do these are the reasons why.:-) )
CrunchX, please read the rest of my post. I mentioned that there are DMs who organise tourneys, lately that would be addicted2rpg and r1de. R1de has also made Fridays kind of the day where he caters to us (is this the case r1de?), including very generous offers of monster spawns and such for people who want to test their builds.
Now, you've also brought up this issue that there isn't a challenge for you... but you haven't gone up against Damien yet? I would humbly submit you hold off on your critique of the status of Fredian's monsters until you have done so. A lot of work was put into Damien.
I'll re-iterate my point on the economy here: it doesn't matter how unusual, how hard to find, or how rare an item is, Fredian will shortly be awash with said 'scarce' item. It happens with the myrk, it's happening now with frozen hearts, and very shortly I suspect blue dragons will be hunted to extinction (or maybe I'm behind the times here). I am not certain that Fredian needs to continue its arms race of craftables either... a lot of our items are pushing hardcoded limits now, and there's a point where it just gets kind of silly too.
On an earlier iteration of Damien (back to him, he has rare-ish items) our party of six or so left with an item per person within a couple hours or so. These are really, really nice items. (No doubt he's since been upgraded, but that was a reasonably tough battle. The only reason Hanah isn't wearing a genesis ring right now is because *sigh* it wasn't in her personality to accept it...)
DM quests... once again I would suggest you try a few more DM-run stories before you paint them all with the same brush. Our DMs put a *lot* of effort into what they do for and with us. While I have a reputation rightly or wrongly as being more RP-focussed, I'll say it again: fighting stuff is fun. And I've had a few good group fights during the course of quests operated by Fredian's DMs.
Hanah ... if I stay reallllly still my modem seems to behave. Coincidence?
EDIT: Awwww, I'm not allowed to turn the skeletons? #nosmileys#nosmileys
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Post by Atlantis on Jun 17, 2004 10:46:28 GMT
There are a lot of quests there already for lower levels, just explore and talk to the people in each town, the local inn is usually a good place. There are some quests where you need to be higher than a certain level or the NPC won't tell you about the quest. That is what Ive been doing, I been at Whillem and Castille (of course Styne), and I turn up with 1 in Whil, none for Castille, and several in Styne. I don't suppose there are other towns around.
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Post by MitzaVolchenko on Jun 17, 2004 13:36:55 GMT
Damien's drops are still disabled unless it changed and nobody told me On the subject of near impossible, challenge the 40th level party quests and events, the chances of you seeing one from me are slim to none. I don't run heavy combat events very often. I tend to run the events that cause the level 20 to decide that they must train harder and gain allies because that Thayan must be made to pay for his evil ways! There is a new Great Race in the works, and there are always the Friday Night Fights. Occasionally if we aren't too busy, one of us (usually Ride or I, though Mack's pitiful Balor Ref was funny too) will run a pit match off the cuff. If there is enough demand for a level 40 fatality quest, I will go ahead and write one up, but just remember that you asked. I usually rez folks that go down on my quests if nobody in the group can, if I am running an epic-lethal quest, you are definitely gonna be on your own in that department, and if you fail to pass a checkpoint, quest ends without the typical "good guy wins through all perils" ending.
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Post by addicted2rpg on Jun 17, 2004 14:26:16 GMT
As I am Damien's maintainer, I suppose I should comment about him. Xilo can no longer piss himself to death about petrify. Drown, harm, and flesh to stone he is all immune to now. There is no "school" Damien is ever immune to. People complain and cry till there is no end of it about not being able to hit him, but the poor bastard only has 67 AC. Damien Swift is a piece of cake to hit since considering CrunchX has like 68 - 70 AB I think Damien is definitely very smackable. He may be due for more upgrades, but at the moment, I still see entire parties get wiped out by him on one hand, and in the other hand, JoScMa tells me he soloe'd Damien with Elizabeth Shelby. Go figure?? I do have a lot of plans for him, for his AI and for special skills that may allow him to treat members of certain classes (most particularly the red dragon disciples) with a most brutal form of discrimination to even the playing field a bit I have been contemplating about adding some heal potions on him. His AI does not *drink* the potions, so when he dies, players might be able to get some potions as a reward (I'd like to see like 10). At least this way if he were mined in the manner that Hanah suggested, it will be the kind of stuff you can only use once and then it's gone. It won't permanently stay in Fredian's economy. People can hoard them, but if you hoard them, then you arn't using them, which is t he same as if you never had them. So either way I win I'll have to talk to Makz about it first though, we're a little cautious about what he drops, and how much of it he drops. The point of the heal potions would be to motivate players to do battle with him because right now I can't really get the live feed I need. I've offered players gold, xp, or the fun of fighting damien, and am having chronic shortages of volunteers. Frankly, people are fed up with him. They say he is impossible. Except for JoScma I bet if you get 20 people in there for an epic battle, he might go down He also hates SMITERS... Where have all the paladins gone??
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Post by MitzaVolchenko on Jun 17, 2004 15:00:51 GMT
I had some volunteers...well not exactly volunteers, but they sure annoyed me like they were volunteering...
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