Post by Naraldur on Jul 17, 2004 0:53:04 GMT
...sucks. Sorry, it does. I'm trying to hang out around Castille more, but I haven't located the "fountain" with sittables that was mentioned (only a matter of time!) so I went to the inn.
Ugh. The capital needs a new, better inn. There are only three NPC's in the whole thing--one talks about the sphinx in Styne Harbor, one IS a guy from Styne Harbor (who just happens to be in two places at once, dialog and all), and the merchant is the same one as in Styne Harbor (including sphinx dialog). The upstairs has nothing new. If I recall correctly, it's also identical to Styne Harbor (but that doesn't bother me, since I suppose it could be a standard structure for an inn). Further, there's no quests. So basically, the inn in Castille is identical to the one in Syne Harbor, except with the interesting stuff removed.
I suggest spending a few minutes to put unique NPC's and dialog in the inn, as well as at least a simple fetch quest. I would put a good quest or two there actually, but I know that's time-consuming for you (Makz). Still, if I'm going to be staying in Castille, I'd like an inn that isn't part of the elemental plane of Styne. You could, at the very least, move a couple legs of other quests over there. Bard would be a great one, since it's a high-level quest. Just move Bard himself there and BAM! there's a reason for the place. Of course, if you're going to do that, put in some NPC's that aren't mirrors of others, because right now, that place is downright shameful.
Please, someone tell me there's a REAL inn in Castille...
And that Makz is going to replace this one with a crater...
Ugh. The capital needs a new, better inn. There are only three NPC's in the whole thing--one talks about the sphinx in Styne Harbor, one IS a guy from Styne Harbor (who just happens to be in two places at once, dialog and all), and the merchant is the same one as in Styne Harbor (including sphinx dialog). The upstairs has nothing new. If I recall correctly, it's also identical to Styne Harbor (but that doesn't bother me, since I suppose it could be a standard structure for an inn). Further, there's no quests. So basically, the inn in Castille is identical to the one in Syne Harbor, except with the interesting stuff removed.
I suggest spending a few minutes to put unique NPC's and dialog in the inn, as well as at least a simple fetch quest. I would put a good quest or two there actually, but I know that's time-consuming for you (Makz). Still, if I'm going to be staying in Castille, I'd like an inn that isn't part of the elemental plane of Styne. You could, at the very least, move a couple legs of other quests over there. Bard would be a great one, since it's a high-level quest. Just move Bard himself there and BAM! there's a reason for the place. Of course, if you're going to do that, put in some NPC's that aren't mirrors of others, because right now, that place is downright shameful.
Please, someone tell me there's a REAL inn in Castille...
And that Makz is going to replace this one with a crater...