|
Post by Ace Garp on Jul 28, 2004 9:33:46 GMT
I have an idea, which will probably make be very unpopular if it ever gets used, but what the hell here it is.
When using crafted tools after a certain amount of time, attempts, bad luck etc they break as things do in reality. Is it possible to do this to other items weapons, armour, shields etc? I think it would add a more commercial aspect for crafters, because at the moment if you sell, give, lend an item to someone they have it forever. There is no return trade.
If the amazing + 20 sword, + 20 armour and + 20 shield you sold them were to break (when they fighting a Makzimite Dragon). They would have to come back to you if they survived and wanted a new one. (They might what to find you to string you up for selling shoddy goods)
Probably a nightmare of a job to code and would have to change all the code in the world, but I only said it was an idea not a good idea not a practical idea just an idea.
Ace Garp
|
|
|
Post by W(ie-ei)rdness on Jul 28, 2004 9:37:11 GMT
Thats actually a good idea, especially to get rid of older, uber versions of items, like the mega-AoC lol...
|
|
Aboxorox
Fredian
All Great Warriors Know when to Run
Posts: 62
|
Post by Aboxorox on Jul 28, 2004 9:54:08 GMT
It's a good idea but and actually might not be as hard as it seems. There would have to be a custom OnHit that when it is hit or hits an object it sets a counter number. After X hits depending on the make, copper, bronze...ect. it destroys itself. I am not sure if you can make them all have the same tags for it to work though. If not it would take a lot of copy and pasting. Eck. It would take a day or so to fully script it but it would be a great addition, and for those none armor/weapon crafters who just bought the item would mean it will cost them a pretty penny to survive. I hope they put this in.
|
|
|
Post by clark625 on Jul 28, 2004 10:12:16 GMT
I like this idea (without knowning anything about the NWN engine and its limitations). Of course, I think that only certain items should be at risk of destruction. Things like weapons, shields, and even armor to some extent. I'm not sure that boots or jewelry should ever break due to combat (though boots would feasibly wear out over time).
Okay--only problem I see is that if you're in the midst of battle and lose your sword (say by the disarm feat), people already throw a hissy-fit. Half the time, people don't even know they have been disarmed, and fight unarmed for a while. If such a thing like this were to be implemented, there would have to be an ultra-clear and "loud" message that hopefully helped people react quicker. I personally don't know why more folks don't keep a back-up weapon ready in a quickslot.
Anyway--I really like this idea as a merchant. It's a lot more realistic to have people beat up equipment and have to come buy more. If it's ever implemented, though, expect a lot of people to be very unhappy (some players have disturbing attachments to their equipment).
|
|
|
Post by W(ie-ei)rdness on Jul 28, 2004 10:36:16 GMT
Similar to the Diablo Message or something...
You know "You're weapon is about to break"
However, we must take into consideration repairing...
|
|
TheEvilTit
Elder
And here you can see THE PSYCHO LASER EYES OF DEATH being fired from the skull of Sartek...
Posts: 182
|
Post by TheEvilTit on Jul 28, 2004 10:54:23 GMT
I think this is a really good idea too, battle damage! lol too bad it can't be visible with the ruffled hair, scars, cuts, bruises, large gaping holes through people's chests, hanging off limbs...oh wait that's not the equipment ... but seriously yeah this would be great if it could be done, i'm sure ye old imagination could kick in to visualize the melted armor (caused by a fireball), or deformed helm (caused by a large hammer). lol ;D
|
|
|
Post by Parinor on Jul 28, 2004 10:59:02 GMT
Having all those items break may seem to be a great idea, but since CEP crafting exists on the server, it would highly discourage people from modifying armor/weapons etc because it could break during the next battle.
If the breaking was to be implemented, there really should be a repair function
|
|
Lumix
Elder
Come to beautiful Castille!
Posts: 110
|
Post by Lumix on Jul 28, 2004 11:19:33 GMT
*ahem* ... no HCR As much as I like "in real life"... If I wanted that I would be playing the SIMS instead of NWN. And I don't know about all of you, but busting up a solid metal sword isn't easy. I already think its lame that the crafting utensils break. Thats probably why I have never taken up crafting *cringes* ... *attempting to cringe* ... *cringe failed* ... *sigh* Seeing that a lot of you like this idea, how about you RP it out? That way it doesnt infringe on others fun IG. Thanks, Lumix
|
|
|
Post by JoScMa on Jul 28, 2004 12:00:01 GMT
Makzimia did get this idea pass through his mind and thought it may be neat to implement. Although it would suck if the custom modded weapons would break though since the best weaponry costs a lot to mod. And Lumix, tools aren't that bad with Mithril
|
|
serpitus
Elder
I think the gerbil has fallen off the wheel!
Posts: 143
|
Post by serpitus on Jul 28, 2004 12:39:07 GMT
Dont really like the breaking rebuying thing. I do like the repairing thing if the breaking does implement. But I have a pocet knife and It gets dull. I dont go buy another or take it to the local hardware store to be resharpened. I sharpen it. I know cutting open envelopes is different than blocking the incoming scythe of a planar minotaur but My pocet knife will never meet them and is designed for envelops. And The sheild is designed for that. Sure it is a grey area of expertise and knowledge and having the right tools and all but I'm with Lumix
not completely but There are better things to focus on than this limited aspect.
|
|
|
Post by Naraldur on Jul 28, 2004 13:15:02 GMT
[quote author=Lumix link=board=SUGGEST&thread=1091007226&start=7#0 date=1091013573 As much as I like "in real life"... If I wanted that I would be playing the SIMS instead of NWN. [/quote] Sims isn't so bad. I've got it down to a science, where when I get mad at the game, I burn the entire property and everyone in it. The only thing that survives is the wall I built to keep people from entering the property and putting out the fire. Call me sadistic, but when I'm in a bad mood, I like to watch Sims die horrible burning deaths... See them flail... Hear them scream... Sometime I even invite the neighbors and the police and burn them too. Just for the record, I don't do this often (and don't really play Sims hardly ever).
|
|
|
Post by Atlantis on Jul 28, 2004 13:29:49 GMT
Yep, my thoughts exactly. The idea is indeed good, it just feels a bit too HCR'ish. Besides, if this happens, then some of us would probably like to have the "Sunder" feats ;D
|
|
Lumix
Elder
Come to beautiful Castille!
Posts: 110
|
Post by Lumix on Jul 28, 2004 18:17:07 GMT
Sims isn't so bad. I've got it down to a science, where when I get mad at the game, I burn the entire property and everyone in it. The only thing that survives is the wall I built to keep people from entering the property and putting out the fire. Call me sadistic, but when I'm in a bad mood, I like to watch Sims die horrible burning deaths... See them flail... Hear them scream... Sometime I even invite the neighbors and the police and burn them too. MUAHAHAHA! This has to be the BEST Sims quote EVER!*Lumix cuts and pastes, then sends to everyone he knows* *falls over in seat laughing*
|
|
|
Post by Naraldur on Jul 28, 2004 20:45:22 GMT
Thanks Lumix. I could try to take screenshots too if you'd like, though it would be more stress-relieving if you did it yourself ;D On the relevant topic, I think some warning that your weapon is damaged would be nice. Anyone who thinks that losing all your gear without warning is a good idea should play a fighter and take on some rust monsters, but pretend that they're gobbos. (D4mn rust monsters, I hate them SOOOOOO much... 80000 gp gearset... *grumble grumble*...) Also, a broken weapon should still be wieldable, just replace it with a broken dagger from the CEP that has heavy penalties on it or somesuch. Of course, heavily enchanted items that break should explode violently and take out everything within Hellball range of the user, including the user. Of course. All that magic's gotta go somewhere.
|
|
|
Post by addicted2rpg on Jul 28, 2004 22:18:47 GMT
Ok let the old grouch have a word or two on this. This idea has been implemented on MUDs since 1986 and maybe even before. Guess what? It sucked. =-) Thanks.
|
|