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Post by SpectralDragon on Aug 6, 2004 4:27:26 GMT
I skimmed through the topics and I didn't see this mentioned before...
On another server I played on, you could roll any skill check or save using the emote wand. I was wondering if there was any plans to do something like that here. It was a little cumbersome to look for the skill roll you wanted to do, but it was faster than rolling D20 and then looking up your skill in the character sheet, then telling people what the skill is.
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Post by Phoenix on Aug 6, 2004 12:16:03 GMT
The few times I have used a skill like that with/against a PC it was not too bad to roll and add it up. The only bad part is they could lie. However, anybody willing to stop and do a skill check is likely to RP out the roll, good or bad.
I would like to see more use of things like this. I was getting used to people typing *grabs <somebody>* and forcing a str check. Now it seems few people do this kind of stuff...
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Post by JoScMa on Aug 6, 2004 12:28:41 GMT
Using skill checks in RP is really fun because it gives both sides a chance at getting a favored situation. I have been doing this with my quests; making people roll to see if they succeed in whatever when the situation presented itself. I haven't seen much of it from the players side. Even people are failing to roll d20's after they were killed. Anyway, I do like Spectral's suggestion.
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Post by MitzaVolchenko on Aug 6, 2004 12:46:13 GMT
The use of d20 rolls for oddball skill sor skills that don't really have a PVP equivalent is alive and well. The thing to remember with this is that RP is consensual. The only roll you can demand from someone else and have enforced is the remembrance roll from rez. Poor sportsmanship or not, anyone has the right to bail on an RP situation at any time. The lesson you learn is not to RP with those that do it frequently if it bothers you.
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Post by Phoenix on Aug 6, 2004 13:00:35 GMT
Yes, there is the consent thing, so I guess I'd add that to my suggestion. RP cannot be forced on someone, so if it's 'too much', or they don't understand (don't know the PnP backround), or any reason, then that is THEIR call... So this is of course, with willing participants.
Heck, not knowing some basics to the PnP rules would turn some people off right away. If you don't know the rules, why play the game...
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serpitus
Elder
I think the gerbil has fallen off the wheel!
Posts: 143
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Post by serpitus on Aug 6, 2004 13:30:25 GMT
Well yeah skills roll! (rule for those of you that missed it)
Skills arent just Tumble for AC Spellcraft for saves Concetration for taunt discipline for knockdown ETC...
So every char. has all the skills (minus a few non-use without training.) But it is "all the skills" that cause the problem. If I remember correctly there is 40 skills. And all can be used in some way for RP purposes. Just think of the little radial dial for emote. There is 6 positions (5 useable, one next page). That would take 8+ pages to get all the skills. Ok you say have a drop down list. 4+ pages and the writing is way to small as is. The inerface would be cumbersome IMHO.
I have noticed people, mostly RP people, use the dice rolls and add the ranks then ooc the total many times. It is a fine system. Takes a while as you wait for the rolls and looking and adding to commence. But worth it. I say leave it like it is. Works great though has limits.
As a side note. When someone helps you perform a skill, lets say climb a tree, it is not your modifier + their modifier + dice roll. The rule PnP is +2 to outcome for aid other. Its buried in the combat section of the DM's guide but there. Keeps the DC down to reasonable levels. And if you dont know the proper DC to use, the suggestion is to use the 50/50 rule. Give the char a 50% chance of success.
As for Pheonix and
that would be an opposed grapple check (str or dex is part of it ) Just to set the record on that straight. NWN needs the grapple modifier displayed it is used for so many things.
Alrigh I'm sounding like a rules lawyer here,which I certainly amnot, so I will quit.
My 0.02
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Post by Silentus on Aug 6, 2004 14:03:17 GMT
If this were used, Im sure it would probably be fine to restrict it to the most common ones used - the nice plus side of having it from a wand is that it can return the final value of the check, without letting the opposition know what your characters stats are. For example if you want to be above board now on a STR check, you would roll the D20 with the wand and then add your modifier. The opposition sees the roll, so they know your modifier. With the wand it could just display the final outcome.
Not saying whether its worth the scripting work or not as I do not script, but seems like a worthwhile thing to me.
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Post by ElithReliner on Aug 6, 2004 14:20:18 GMT
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Post by Makzimia on Aug 6, 2004 17:02:47 GMT
seen it, not REALLY interested, D rolls are covered by the current emote wand, and I know from past experience that is a lot of very buggy code to add for such a small reason. RP it, most have until now, I am not looking to overcomplicate my world, and add yet MORE code from outside in.
Makz.
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