Ronius
Young One
I told them if they took my stapler I would set the building on fire
Posts: 18
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Post by Ronius on Aug 10, 2004 10:56:11 GMT
Alright....since my last post was interpreted as a lazy person's cry for help, I'll rephrase what I meant in one short sentence.....
Is there any way we can get the warped gnolls fixed so that we don't stop spawning them at level 32+?
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 11, 2004 6:46:09 GMT
I agree , if a pc has it's lvls too far apart , the common spawns are currently useless , even more so around lvl 30 . I know some pc suffering from this . there must be another way to still make things the way makz wants them but not make it the way it is for them.
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Post by Makzimia on Aug 11, 2004 7:35:09 GMT
The old bioware bug appears to be alive and well with wrapping downwards on unique spawns. If CRs are low it spawns those instead of the higher ones at level 32 now it seems. I have always found the encounter system flakey at best, and definitely does not do what it is said to do... ie: spawn behind players depending on which spawn point they are closest to. Guess I have to make individual spawns AGAIN... @$%#$ bioware. And no, I am not putting in someone elses spawn system, before that raises its head again Makz.
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 11, 2004 10:50:49 GMT
Lol . More and more i understand how makz has been tortured . sorry makz
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