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Post by Parinor on Aug 18, 2004 5:43:53 GMT
Currently, without the kehaar, DMs still are needed for players who log out in castille city gates and then log back in after a restart. There are surely also other areas where this is a problem. Without the book of kehaar having any entries, a player is stuck there until a DM logs on, which is especially problematic during the early morning hours when no dm is usually on duty. If a player had kehaar entries on log in, he/she could easily port somewhere else and not be stuck.
Playerhomes, that are quite far from cities are more seldomly used and the kehaars there become rather useless, this causes more people going to places like west styne to hang out.
Since most players usually have 2 or 3 entries in their book of kehaar, it shouldnt be a problem to get stuck. The note that the removal of kehaar has lifted work off DMs is only partially true. Before, some players even with kehaar entries, may not have realized they could unstuck themselves with the book by porting somewhere else (even if thats way farer) without having to ask a DM to get them out. Now, people must call DMs in case they get stuck or wait for a reload if no DM is on.
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Post by Makzimia on Aug 18, 2004 8:13:53 GMT
What's that saying, you can please some of the people all of the time, and all of the people some of the time, but you'll never please all of the people all of the time?
It is a matter of re-education. The book of Ke'haar works now as it was always intended to, and I cannot solve bugs for bioware, so, if known issue in areas exist, as I know it does, never have worked out why it choses to place players at odd spots. Then it requires some forethought, obviously if possible, on log off.
With a bit of luck the "memory leaks" that bioware refer to for fixes in 1.65 will help stabilise things even more.
The joys of modern software.
Not going back to the old way, it was WAY worse, sorry.
Makz.
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Post by Makzimia on Aug 18, 2004 9:45:33 GMT
Further to this, it is encumberant on players to realise, that crashes will happen with NWN, it's a fact of life. Storage of a players location between crashes, and reloads is 100% fool proof. What I will do, where I can, ie: around walls that would prevent a player from self extracting, is I will make some routes out, anything else, ie: stuck on a hill, point etc. There really is nothing I can do about that. What you as a player can do though is, log off if possible in an interior, not a mine though if a reload is about to happen, I will try to give the time to get to somewhere like that when feasible. Makz.
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Post by addicted2rpg on Sept 16, 2004 21:00:20 GMT
I am going to unsticky this because I think it pertains an issue that has been fixed.
Persistent locations is 100% now, so no one will be getting stuck.
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