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Post by Silentus on Feb 12, 2004 21:05:35 GMT
We need to determine the size and commitment of our law enforcement community.
I pose to you the following questions (select one): 1. Are knights responsible to be on duty (a) all the time, or only when they agree to be? (on duty meaning they should always respond to offences when approached, unless already engaded in another dispute) ...a. All the time ...b. When they wish to be
2. Should Knights have to wear 'Uniform' Armor when on duty (yes/no)?
3. Optimally, how many Knights should be on-duty during peak playing hours (type your number, Ill take an average)?
4. To that end, how many knights in total would we like to see King Merrick appoint (type your number, Ill take an average)?
--- My personal take --- 1 b 2 yes 3 4 4 12 I want knights to be comfortable off-duty to not feel commited to get involved if they choose not to. I think that wearing specific 'Uniform' armor when on duty is one of the easiest ways to accomplish this. Further, that armor should be more unique so there is no way to confust it with others. Further, only Kingts should be able to wear those specific colors. Utlimately I think that they individually should choose when they wish to be on duty - if too few of them are on average, we will get the King to domote some and appoint more.
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Post by JoScMa on Feb 12, 2004 21:22:18 GMT
1. b
This is a bit tricky. Usually, Mac will respond to any crime reported, but sometimes Mac is engaged in something different and so I have to make a call whether or not Mac should deal with it.
2. Yes.
Uniform became somewhat of an issue when Mac obtained lvl 39. He then proceeded to wear Armor of Creator. It is extremely better than Castille Guard Armor. So it made no sense to hinder Mac with armor that is inferior by comparison. Although, I did get another suit of Armor of Creator a week ago and modified it to look exactly like Castille Guard Armor (VERY expensive to modify). So now it works fine for me (except the lousy mirror color going all rusty sometimes grrr). I suggest there should be several versions of Castille Guard Armor to suit various levels and such.
3. 4 4. 7
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Post by Phoenix on Feb 12, 2004 21:38:15 GMT
1.b 2.yes 3.4 4.1,000,000 wuhahahaha(average that!), ok 12 for a serious answer. edit: 7!?!? did you roll a die or something.
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Post by ride on Feb 12, 2004 22:20:00 GMT
this is going to be the hard one, how to you say to someone "you have to be here and do such and such at these specific times"? sometimes RL gets in the way sometimes RP can get in the way... you also can't expect a person to *only* do this while they are logged on with that particular PC.... their "knight" PC should also have a life outside of knighthood and be allowed to pursue that... so my answers are: 1: a (hence the reason for more than just a few (when the cats away and all that..) see below... 2: yes (they should stand out so they can be easily identified) 3: I think 2 could do it in town, it seems most things can get resolved by one or the other, even if one guy is carting someone off to jail 4: at least 5 to give time for the knights be "off duty" while logged on and still maintain a presence with the ones that are "on duty".... again just my spare change I had at the moment.... "where's the tylenol" --chevy chase
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Post by AvengersWraith on Feb 12, 2004 23:10:26 GMT
C: they should only be required to act while on duty according to a schedule arranged by whoever is put in charge of scheduling the knights (not a task I want), otherwise B
Yes: the armor should look the same, but does not have to have the same effects.
2 in West Styne (heaviest traffic area), 1 for Styne Castle and Inner Styne Castle (2nd heaviest areas) (hope you have cushioned soles inside your boots). 3 in all, but maybe 2 reservest that can be called upon to help if something big starts going down.
12 Full-time knights and 8 reservest (reservest could be NPC's that knights can use as henchman while on duty only (I know it would require scripting the henchmen, but would allow less players to be on as knights while allowing the knights to have extra firepower in a melee battle.)
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Post by Phoenix on Feb 12, 2004 23:24:53 GMT
I agree, the armour doesn't have to be the same, just look it, you guys can craft that out.
But there is no way in the world I would want henchman for knights, way too many potential issues...
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Post by Silentus on Feb 12, 2004 23:39:24 GMT
Avengerswraith - I considered adding a duty roster option, but discarded it. This is a game, and I dont think it is fair to try to say that players have to be on at any time from an obligation standpoint. It might make the game un-fun for them, or cause us to have few volenteers. It will be up to them to try to meet the needs we come to here - if they cant, we will likely simply have to hire more of them to cover it, but I dont want to offer a mandatory duty roster as an option.
(Note, if the knights decide to do so on thier own however, that would be great)
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Post by Shwabba on Feb 14, 2004 4:29:36 GMT
*cracks his whip...errr knuckles* Okay, here's my take. 1. a. Simply put, you don't work the job, you ARE the job. If something happens that requires your attention, i.e. a fight breaks out in front of you, someone comes running in screaming "They're killing everyone!" etc... you, as a knight, still have a responsibility to the oaths you swore to the king to uphold his laws. Knighthood ISN'T a job, it is a dedicated lifestyle. If you, the player, feel burdened by roleplaying someone sworn to defend the law and act as the representative of the King, maaaybe, just maybe, you should stick with something a little less demanding...like neighborhood pastry chef. 2. Yes. Makes it easier for people to know who not to ignore (and which side of a fight to jump in on hehe). 3. 4 4. 12 (that's a decent round-table ) Your Friendly Neighborhood Slavedriver...errr Shwabbaman
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Post by kline on Feb 14, 2004 14:34:45 GMT
1. A.... sorry you get all the good perks of being the Knight so deal with some bad. Knight didnt just say sorry King not right now. 2.yes 3.3 4.10
Just kidding but what if I said on number 4.100000000000000000000 would that bring up the adverage ;D
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Post by Preedy1978 on Feb 14, 2004 22:14:06 GMT
Swabba has a good point...a Knight isnt working a job..a Knight IS the job. Having said that...If Knights had to be on duty ALL the time whilst that char was on? Hmm...let me answer the questions first.
1)- b RP folks If a Knight has to go along with option A, then the player will never be able to RP with that char. outside of dealing with criminals again.......I can understand again that maybe if a char. isnt on as a Knight enough, then Makz asks them to either get on duty and RP the post, or just not bother with it and hand back his cards (figure of speech lol).
2)- Yes...although it would be very nice if we could be allowed to modify our Armour of creator to look the same....the Knight armour is drastically inferior...and i thought Knights were supposed to have the best equipment. (*winkwink*)
3)- 3-4 At the moment me and Mack are coping, but on some nights, when it all kicks off...we do tend to struggle with the sheer amount of chaos around us...cant keep an eye on everything at once...(as they say lol)
4)- Hmm...a tricky one this....the Knights need to be regular players that spend a lot of time on the server....(Makz knows this all better than me anyways...i digress) I would say that around 6 would suffice...maybe 7 or 8.
(The more the merrier, but i think too many will give the place a very militaristic feel....do we want that?)
Again...a point about the guard armour...I agree totally with Joscma...Its not very good..(sorry Makz...but i feel safer running around chasing perps. in my armour of creator than that suit.)...I simply do NOT have the craft skill to change the suit ....nor the cash to either...(previous attempts to modify armour have left Karl a little thin on money for the moment)
Just another note as well....this all seems to be coming together nicely, and obviously A LOT of thought has gone into this. So I'm saying a big thanks to all involved....your efforts are appreciated!
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Post by Zhoreb on Feb 16, 2004 12:52:18 GMT
1) a. Indeed a tricky one. For the moment I'd say a. If some kind of uniform or other identifier can be made, I'd go with b. with a few restrictions. I mean, a knight cannot go off duty IC when no replacement is around.
2) yes see 1)
3) 3+ In west Styne there should be a approachable knight whenever possible. And I think at least 2 more should be ready to go to any area within the jurisdiction, when crimes are reported.
4) 6 If all are dedicated and regular players, otherwise more will be needed.
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Post by AvengersWraith on Feb 16, 2004 16:56:00 GMT
The reason I suggested 12 knights is so the knights, especially those who play it day in and day out, can have time to go do other things with other characters.
Idea: Makz says to me or other regular player "I would like for you to RP a knight 1 day or night a week, 2 if you like the job; here are the characteristics your knight should portray, he/she is gruff and loud, is honest and loyal beyond doubt and often goes out of his/her way to help those that appear to be lost, injured or confused."
This way mack and Karl can RP knights without RPing the job all the time, knights should be able to go out with friends or take a sabbatical or whatever they want to do a couple evenings a week. Now if in thier free time they do see laws being broken they should try to stop it and get it turned over to the knights on duty as soon as possible.
This is my take on what would probably work well in the long run. I would be willing to play policeman 1 or 2 nights a week, but that is not were I would find enjoyment, I would do it out of love for my online fantasy world family.
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Post by Phoenix on Feb 17, 2004 17:26:32 GMT
Given what was posted by Makz in another thread I think we should put this discussion on hold until the underlying issue is resolved.
"I think that is best handled in it's own subject Phoenix. Perhaps Silentus would like to run an election of militia (guards) vote subject? And if they are elected you better bet they will have the power to jail perps soon." Makz.
So what I think we really need to answer is who will fill this role and how, before we decide how many.
edit for clarification: If, for example, we decide it's militia, not knights it doesn't matter the size of the knighthood.
EDIT2: Yea! my freaking avatar icon is finally working...
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Post by Silentus on Feb 17, 2004 23:38:35 GMT
As stated before (based no general concensus) ther is no militia - the knights are the law. That will be one of the first things I want to see changed, but for now...
This topic has one day left before I tally and close it. Still havnt heard from a few regulars (Spathic, Valen, Hanah)
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Post by Phoenix on Feb 17, 2004 23:41:25 GMT
Yeah I got ahead of myself, we did indeed already discuss who is doing this, the knights... So discuss away! ;D
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