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Post by Smitty on Nov 8, 2004 20:13:27 GMT
Howdy,
I will try and be vague... but any mod feel free to change what needs so that I don't spoil anything, or ask me to give more information.
1) in doing the high-lvl quest, is the guy supposed to take the item you find in his chest from you? I still have it in my inventory.
2) a guy asked me to find a book about a horse. I found the book but the guy who originally asked me to find it isn't giving any additional dialog now... so I have this book and he doesn't seem to care anymore. I can't finish this one.
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Post by Silentus on Nov 8, 2004 20:37:26 GMT
1. No, he leaves the book for you.
2. Sorry bud, you're outta luck. Normally when you go back to him with it the quest will complete. I'm guessing you with others when you started the quest and they finished it without you.
Two reminders about quests: A. If you dont want problems with quests, make sure you are with your whole party for the duration of the quest (or just do them solo from start to finish). Otherwise if the originator of the quests finishes it without you, you cannot finish it because the database considers it done. I might have that slightly wrong, but the end result is the same.
B. If for some reason a quest of yours becomes unfinishable, the DMs will seldomly help you with it. You just have to wait for a week for the refresh. Exceptions MIGHT be made if there is actually something wong with the quest - but as they havnt changed muchin a long time it should basically never happen. Generally it is a result of reminder A above.
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Post by Smitty on Nov 8, 2004 21:11:39 GMT
I know that I started this quest alone, and no one else has been in party with me for any part of it.
It has taken several days though as my play time has been limited. I would hope that wasn't the cause.
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Post by Silentus on Nov 8, 2004 21:21:54 GMT
Hmmm.... another thing Ive seen weirdness with is with dependant quests like that one (where you have to do the first before the second becomes available).
Total speculation here, but maybe its possible that it doesnt like it if you Finish 1, Start 2, then 1 expires for its week before you complete the still active pt 2. That way Pt 1 might want to start, but part 2 is active, messing up the works... I have no idea if this is the case or not - just thinking out loud. I have done all the quests at least 20 times each and have had a few go belly up on me - that one is among the ones Ive seen oddness with.
Anything to add here Makz?
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Post by Smitty on Nov 8, 2004 21:26:35 GMT
Well, I finished the first one and started the second one the same day, I don't think you can start the second one without completing the first.
The one thing that may or may not matter... I don't know. Just after I got the first one I ran into the person who had the item... at that time I had no idea who he was but that he was agro on me so I killed him and walked off. This was in a TOTALLY different place that were the quest puts him, I thought someone just dragged him into West Styne (where he attacked me).
So, like I said, this was before I started the quest... could it have messed it up?
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Post by Smitty on Nov 8, 2004 21:31:59 GMT
How about this:
Quest that starts near a harbour, goes to the "east" and returns to the harbour not giving any exp? Are you supposed to get exp on every quest?
EDIT: That is a REALLY long one to not get any exp
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Post by Silentus on Nov 8, 2004 21:32:15 GMT
As you started the 2nd quest on the same day as finishing the first, I doubt my other hypothisis is correct...
Reguardless, it will very, very, very likely work better next time. Generally speaking, if it looks like something is amiss and you want to be sure to get your XP, wait till a little later - seldomly an issue, but it happens. Sorry.
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Post by Smitty on Nov 8, 2004 21:33:47 GMT
Yea, I understand things happen I'm not worried about a couple quests that I'm doing for the first time, the main thing I was doing was reporting just in case there was a real problem. I'll try it again in a week and see what happens.
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Post by C. Vercetti on Nov 8, 2004 22:33:19 GMT
Here is another thing I've seen in my questing. Take it for what it's worth - If the person you are suppsed to see is hostile from the start you can sometimes kill the hostile / leave the area and immediately come back and voila they are not hostile and you can talk to them. Just something I've seen - your mileage may vary.
Some of the quests are set to trigger on dialog - IIRC. Acquiring the item held by the hostile person does not always update your journal, but if you talk to them before they turn hostile the journal will update.
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Post by Parinor on Nov 8, 2004 22:39:17 GMT
Your harbor quest that leads to the desert: <edited by Silentus for spoiler removal - Read your log Smitty or pay more attention to what each person says along the way > How to mount an.... <edited by Silentus for spoiler removal - Read your log Smitty or pay more attention to what each person says along the way > Make sure you talk to every of the people involved. before you get a dialog with the guy with the book... if not, wait till reload and see if it works this time (sometimes they spawn hostile)
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Post by Smitty on Nov 8, 2004 23:38:14 GMT
I know what I did for the one with no exp.. ignore that one.
As for the guy and the book, If I'm not supposed to talk to him about this quest then I would *think* his dialog would have at least moved on to say "thanks, keep looking" instead of talking about the previous quest I did for him... nit pick.
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Post by Makzimia on Nov 9, 2004 0:12:46 GMT
I will start with saying, read the Important FAQ on quests if in doubt. Then to end this, ALL quests work as they should, within the limits of what I can do , items as always do NOT move a quest along, and, if you screw up, no biggy 7 days from now, you can correct it . One thing I will never be able to fix is the way that bioware's factions simply will never be 100% right, sometimes I have walked around killing off the baddie NPC's in quests with NO issues of them being Hostile on arrival, other times, I do one, next NPC is hostile as someone already pointed out, USUALLY killing them, walking out of the area, and back in again, finds them none hostile now. Makz.
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