anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 11, 2004 6:53:21 GMT
I am wondering what it would take to make monsters for the island, the ins and outs and so forth.
I can use the tool set rather well and understand how they would interface with the pc's.
I allso have a good understanding of the items that all stages pc's use in the island.
if anyone else here wants to make monsters , this would be a good place for them to find out . if this knid of thing is open for the island and what they would need to know and use to do it , or makz will just close it and laugh at me... lol .
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Post by Makzimia on Aug 11, 2004 13:20:20 GMT
Monsters on Fredian need to follow the following criteria to be added, and hopefully save me having to check them NO custom scripts, NO custom items, NO drops. And, they should be something that suits the theme and an area somewhere on Fredian. I will accept those then. Getty is working on somethings for me at the moment. Makz.
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 17, 2004 12:00:48 GMT
Ok just be be clear on the Custom part. can one change the look of NWN item's?. cause I have made one already and it looks like some kind of clown . Also , to pre-test I have found that the standard NWN item's mean little to nothing , to higher lvl Island player's . if you are saying You will not import custom item's to your data , that I understand. so what I figured is that any Custom item would be noted in the " Best if used with" log , sent with the monster. For custom item's i have been using crafted item spec's from the island for testing ( they will not be sent with the monster) . soo if the changing the look of the items on the monster is as unwanted please state that , if in this case I would like to at least take screen shot's and send them with it , (jpeg) For the effect I was going for. Bring on the smack down AnoM
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Post by Makzimia on Aug 17, 2004 12:15:19 GMT
Custom gear on a monster may be used on an afterthought, still don't make them droppable, for example though, use say for anomaly anom_itemname, as the resref/tag. That way I know where the items came from Makz.
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