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Post by Makzimia on Jan 15, 2004 17:42:58 GMT
addicted has a real job as well as doing stuff for me so it is on his list however yes. Makz.
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Post by Silentus on Jan 15, 2004 18:03:01 GMT
Think I've said this before, but now that the topic is devoted to it...
I would prefer to see all non-crafted items that are above +2 be removed from standard shops (with the exception of types that cant be crafted of course, like lockpicks and such). Some people will likely see this as aploy to get crafters more money, but anyone who crafts will tell you that isnt so. Frankly, you can make money ALOT faster just crafting a bunch of one item and selling them to Shard, than taking individual requests. For me it is about better RP.
This has already happened at MOST of the stores, but I would like to see Ranestadt reduced even - we have ALOT of players now who can craft well. Perhaps it would be good to update Ranestadt. Make the portal to 25th level restricted and put in items that are well above craftable level items (that showed up with HtoU).
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Post by AvengersWraith on Jan 16, 2004 7:29:28 GMT
I wish I could help you and Addicted out, but as you know I am much better at breaking things on accident than building/creating things.
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Post by Phoenix on Jan 16, 2004 15:48:44 GMT
I like the idea that you can go to an NPC store and buy higher end items. It reflects the world, where are all these items we find in chests and craft (ok I know crafted items don't go to the store) being sold? At stores.
Besides crafted items are way better than purchased items, let that be the incentive to craft. I do think buy prices need to be reduced a bit, but I don't like the limit on store. In fact I like the Ranestadt store and the high end mage store.
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Tenra
Young One
Posts: 20
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Post by Tenra on Jan 17, 2004 5:45:09 GMT
well those who dont craft are screwed now. those who craft had made thier insance money, now those who dont craft cant make any money to buy things they need for their levels. Do to the market now. And now you want to take away what little things they can buy.
Really the high price for crafted items has destroyed everything. If you dont craft you wont have money. Just unfair to those who dont want to craft to force them to do so they can buy the things they need to survive. Think of this, you come home from working 8 9 hrs you settle in at home now you have to go to work on a game. Not fair to the working joe who wants to come home and play and have fun.
Maybe make a line of stuf close to that of crafted not as good but close that way those that craft can still get a reward . But at the same time not to punish those that dont want to craft. Right now crafters have the cash and the great items take 2 like levels say 26 one with all crafted stuff one with all bought stuff. The one with the craft is so much powerful. The one without not even close. Maybe mark all crafted items stolen and maybe make it so like only Neo's vender will buy and keep one copy of an item it will let those folks who dont craft chance to buy those items. Neo gets his shop and others can buy what was crafted . That server session . With taking out store bought items you make the server a tradeskill server. it will be all about crafts. I well make a new thread about quest for items. i'm running on here. Kente Marlson
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Post by Phoenix on Jan 17, 2004 16:54:49 GMT
Tenra, that's not true. The items I find in chests sell from 4-10K. If I wanted to make money by treasure hunting, I might even make more than crafting, given the time to collect and make the items. I always found enough money to get things I needed by treasure hunting.
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Post by Spathic on Jan 17, 2004 22:33:07 GMT
It's harder at low levels (where you end up finding magic stuff that costs 100 to ID and sells for less than that...) now but not significantly... gold is still very easy to come by if you want to work for it (IE spend the time walking in circles ...)
I do agree that removing shops will screw non-crafters mightily though
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Post by Silentus on Jan 18, 2004 19:20:29 GMT
I have to disagree HIGHLY with this. As a whple, most crafters Ive seen (myself definately included) will craft items for other characters unless they have some RP reason to dislike that character or his/her affilitions. Price is seldom that big of an issue for most crafters - generally they will charge what the buyer can afford. The only difference is that those who do not have a'job', have no extra source of income beyond looting which mostly only effects teh store purchases. Anyone who thinks that crafters are the only ones who can readily get crafed items has not tried approaching crafters enough.
The next argument I've seen about this is "Well how do I know who can craft?" Its not really that hard - go to any crafthall that has teh equipment type you are looking for and talk to characters there. If they cant make the item, odds are they know somoene who can - because they have been seeing them doing thier crafting there all the time.
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Post by Spathic on Jan 18, 2004 23:50:32 GMT
If you remove all NPC shops there will be no looting... only thing that would get grabbed would be gold... So basicly people who don't want to do the tedious work-a-day crafting deal will have no reasonable income... they will be at the mercy of crafting benefactors...
I'd like to see crafting and PC shops take a bigger role but if you make crafting the whole economy it makes things very difficult for non-crafters to get by without being mooches...
BTW i actually craft with my formerly main character and will likely start crafting with my newer character(s)... just don't want to feel forced into it...
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Post by Makzimia on Jan 19, 2004 0:38:29 GMT
OK, let me put some worries to rest, a: not removing ALL NPC merchants that would be 1: unfair to newbs, and 2: also to non crafters who don't catch players... b: not EVER going to remove spawning treasures, they are about the right balance as they stand, and if players want to abuse it, well they will anyway human nature. Still a limit to what you can carry. SO... ATS is like the employment of Fredian, crafters becoming masters as they go gain respect and items that are not able to be found normally or rarely. It is already worthwhile for players who are of a epic nature to seek out a crafter rather than visit say Ranestadt... all this means is, when bioware finally sort out the XP/Spawn bug, all you can do and use, will be useful Anyone not employed that way, can if you are smart get your services paid for such as, rogues, mages. I know of a number of monsters better taken care of by mages, and a number of places a rogue can handle nastier traps and doors that require a skilled hand. Balances are very important to me, and as I am going, I am trying to make what I can, as best I can, the number of varying play styles and expectations of players does influence what I do, but I also try to keep things in MY perspective of what my vision was of Fredian. I will always listen to suggestions and some will get used, others back listed, and yet more summarily dismissed as self gaining to a few or not feasible etc... Have faith, I am not going anywhere... and I will sort things out as usual as time and effort allows. Makz.
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Post by Spathic on Jan 19, 2004 22:59:28 GMT
heh heh as usual i'm on the same page as you...
I haven't spent ages on PWs... mostly because they are hella lame... Either buggy or toooooooo quiet or have bizarre rules (one has a training dungeon where you can find beasts way over your ability to fight... and if you didn't kill your spawns you would be penalized... wha?... yeah)
that being said i spend the majority of my down time on Fredian now, it rocks and i love the things you are doing here...
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Post by Silentus on Jan 19, 2004 23:55:43 GMT
Said it before and will keep saying it - Spathic is 100% right - this place is great. That is as much from what Markz chooses to do as what he chooses NOT to do. Our playground is as stable as NWN can get (WAY better than most), it is reletively balanced, and it has in my opinion a good RP mix whilne not requiring it.
Hail Makz!
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Post by Ner'dulla Serthalyss on Jan 31, 2004 3:53:00 GMT
It's a good concept. However, very time consuming. That's why I like shops AND player made stuff. Like 80% weight reduction bags are craftable, and 40% ones are buyable. For items, this should be like Plain (only Alteration bonuses, and perhaps keen) stuff should be sellable at shops. But all the rest like elemental damage or bonuses vs alignments, or stat boost should be player craftable only. The only problem is having the GOOD player online at the same time YOU are online, and that BOTH wants to meet. (most of the time you'd get : "im in a ______ Right now") *fill the blank by Quest/Hunt/RP session* My 2 cents.
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Post by MitzaVolchenko on Jan 31, 2004 11:45:34 GMT
As with most things I have two opinions on this...
The RP purist in me would like to see all but a couple NPC shops go the way of the winds, but the realist says leave things as they are.
Some people either don't have the time or the inclination to RP their way into getting what they want. I would love to see more PC shops, and I have never seen a time when there wasn't at least one decent crafter online.
Perhaps something off server but still IC would be a good idea. A thread here for craft offers and trading would be easy to do and would give the people that never see the crafting characters online a chance to request items. Granted, they still have to make time to meet ICly to seal the deal, but it isn't that hard to arrange a trade time.
Adyanna has proven that many of the higher leveled crafters will pay inordinate amounts for the convenience of not having to gather their own materials. This also allows non-crafting PC's fairly simple means to make money. It takes maybe 15-20 minutes to produce a bag of ingots, and most serious smiths or jewel crafters will pay dearly for them.
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Post by Makzimia on Jan 31, 2004 16:14:32 GMT
There is a crafters forum Mitz for just that reason. Makz.
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