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Traps?
Jan 14, 2004 20:07:01 GMT
Post by maylstryx on Jan 14, 2004 20:07:01 GMT
Just heard that if we play an evil theif we are not allowed to plant traps to hurt others. If its a dm rule i dont get it and if players are upset by it, boo hoo, chase us down kill us or put in jail. Whats the big deal. And yes the rogue i WAS gonna play would have easily rp'd anything he did. I was looking forward to my first trip to jail. I will reroll Henry the Hated to Henry the evil theif who loves all and would never steal.
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Traps?
Jan 14, 2004 21:14:55 GMT
Post by Phoenix on Jan 14, 2004 21:14:55 GMT
I wasnt aware of this as a server rule, but I can see the problems.
Scenario (may not be something YOU would do, but others might if it's not a rule): Theif lays a trap, on the entrance point to an area. You enter the area and hit the trap. You are 1st level. You die. This doesn't have to involve a weak trap and 1st level char, stronger traps can kill higher levels in one shot, esp. mages... There is absolutely no way to RP this (from the dead preson's perspective, they never saw you). It also doesn't give the dead person a chance NOT to be involved in your RP, which you should never push on to someone.
Personally I don't mind traps, hunt down the thief and jail 'em I say, like you. But others, esp non-RPers will not like this.
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Traps?
Jan 15, 2004 0:08:02 GMT
Post by AvengersWraith on Jan 15, 2004 0:08:02 GMT
My opinion on traps: Unless you are activily being chased, don't place them on the landing point of a new map. If you are going to lay traps down to cause mayhein, go for it, just have the decency to give a person a chance. When you step out of a building and the trap goes off there is no decency or opportunity to RP, you are PKing.
I helped capture a person who was witnessed setting traps. I only witnessed him killing someone. After all was said and done the main 4 players involved had fun, including the person who set the traps and was killed after trying to fast talk his way out of it.
If you are going ot lay traps for anyone to step on, I hope you have your RP reason solidified, most evil villians go after particular foes, based on race, religeon, sex or some other form of discrimination, they usually don't waste resources on people they don't care about. If they have an issue with skinny blondes, skinny blondes are the target, not just anyone.
If you are a prankster, like many fay creatures, the goal is humiliation and discomfort, not death, and anyone is good for giving you a laugh.
Keep these things in mind when choosing to set traps. But these are my opinions, others will have there own.
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Traps?
Jan 15, 2004 16:50:32 GMT
Post by Silentus on Jan 15, 2004 16:50:32 GMT
This might not be correct, but if memory serves I believe what I saw referenced once was a restriction on putting traps in populated areas. It was inspired by someone setting traps in Shard's with no particular point in mind (general chaos). Some low level characters were subsequently killed by this random action on somones part. This actually occured to me my first week here - had it happened the first day I might not have even returned, figuring it was a PK server.
I'm sure Makz will correct me if Im wrong, but I think it is safe to say that you can set traps anywhere if you want, as long as there is a good RP (or of course combat) reason. I imagine in town it should be restricted to being used when aiming to catch a specific individual if possible. Might also be a REAL GOOD idea to remove any trap that did not catch its intended prey.
--Personal opinion-- As far as the "But Im a bad guy who likes chaos and should be able to trap the world!" point of view - In my personal opinion that is no differnt than a non-RPed PK and should be treated the same.
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Valen
Young One
Posts: 32
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Traps?
Jan 15, 2004 18:54:32 GMT
Post by Valen on Jan 15, 2004 18:54:32 GMT
I agree with you in regards to the scenerios mentioned above however...
Here is another one that should be considered as well,
If an assassin is out to kill someone and the person he is stalking goes into a shop and is the only one that has gone in the shop in the last 10 minutes...(for example) I dont see a problem with the assassin setting a trap at the door (with the intent to kill the one hunted) so when he comes out of the shop...he can set it off..regardless of if its in a public place or not... Rogues should have that right...after all that is what they do. now on the flip side of things...if the area is populated and the rogue isnt skilled enough to set the trap and not get caught then there should be some consequences but as it stands...there is no authority in Styne other than the PC guards so people do what they want.....
Now I agree that traps shouldnt be placed upon map entry but sometimes the situation calls for it...
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Traps?
Jan 15, 2004 19:29:02 GMT
Post by Silentus on Jan 15, 2004 19:29:02 GMT
I agree entirely, I was trying to imply that your 'door scenario' was ok providing that precautions are taken to avoid innocents to some degree (and be prepared for potential ramifications if things go wrong). I might even break the RP if I accidentally killed the wrong person in this scenario and REZ the innocent character. Sometimes RP must be dropped to appease player relations.
As with most things here, if there is a good RP reason to do it - you can do it, just be responsible.
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Valen
Young One
Posts: 32
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Traps?
Jan 15, 2004 21:16:17 GMT
Post by Valen on Jan 15, 2004 21:16:17 GMT
Excellent..... ;D
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Traps?
Jan 15, 2004 23:01:55 GMT
Post by AvengersWraith on Jan 15, 2004 23:01:55 GMT
Even if you aren't player conscious enough to raise the character be brave enough to apologize to him/her in a TELL stating you thought your target was the only one in there.
If you are laying traps randomly, just to be evil, one of the possible consquences is being labelled a PKer and have the character summarily banned. Unfortunately we don't have water balloon and ink dye traps for pranksters to set that will be harmless to the victim other than being the brunt of a joke. Personally, I think it would be hilarious to watch someone step on a trap and be turned pink from head to toe, I would still hunt the prankster down if I found out who it was, but I would not be as apt to kill them for putting prankster traps out.
With this being said, everyone who would like to see harmless traps added to NWN, send them an e-mail:
nwbugs@bioware.com - game related bugs nwtoolsetbugs@bioware.com - Toolset and other utility bugs nwexploits@bioware.com - exploits/cheats in the game
(edited to add the following) I think it is suggestions@bioware.com, but the three above will get there and they have been good in the past with me about forwarding to the right department.
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Traps?
Jan 15, 2004 23:21:59 GMT
Post by zogusa on Jan 15, 2004 23:21:59 GMT
ok. i experienced sitting in the temple and watching someone walk around the temple setting traps inside the temple with the high priest and the other NPC's in ther temple. that is not good roleplaying.. that is being a moronic git... you know who you are and so does the powers that be. why? because when i see moronic things like that going on i report them immediatly..especially all rule violations such as maz's rule of do not trap zone lines.
if your playing a psychotic git that wants everyone dead and by everyone i mean everyone not just people who zone. you should be setting traps for npc's as well kill the children the chickens cows hell even the orcs must die to you!! however most people who can set traps do so for a reason < HINT everyone can make and set traps> so saying im a rogue so im allowed to do that.. have a reason if you dont want to kill people thier are lesser trap to do like the snare traps. or minor traps. just dont be a silly git. we want to roleplay here half the people that should be taken to jail for things wont coperate with the people taking them oh you have just roleplayed grabbing me? well i drop something on your foot so you let go and running out the door? that not roleplaying that being a cheating none roleplaying moron roll soem dice talk it out. yeeesh!!
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Tenra
Young One
Posts: 20
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Traps?
Jan 17, 2004 6:11:19 GMT
Post by Tenra on Jan 17, 2004 6:11:19 GMT
I think traps should be allowed anywhere but on transfer areas and respawn points, i set off alot of traps some one set most were on zonelines/transfer areas. If they where moved 10 feet wouldnt of bother me a bit. But if you see someone setting them on those areas report him and let the dms deal with him.
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Traps?
Jan 17, 2004 22:07:10 GMT
Post by Shwabba on Jan 17, 2004 22:07:10 GMT
Herein lies the main problem with a server that is both RP and Non-RP. It is only legal to PK for an RP reason. If the person you just PK'd is not an RP'er, then there can be NO legal reason to PK them. By legal, I mean DM SERVER rules, not in character rules. Therefore, by randomly setting traps everywhere, you run the risk of killing someone who is NOT RP'ing at all, which means you have just commited an illegal PK. That is punishable by character deletion and/or CD banning. So, if you want to PK my non-RP'ing crafter with a random trap, that's fine by me. One less stupid git for me to have to deal with...
Your Friendly Neighborhood Shwabbaman
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Traps?
Jan 25, 2004 7:39:11 GMT
Post by addicted2rpg on Jan 25, 2004 7:39:11 GMT
Trapping your house -- understandable.
Trapping someone you intend to attack and kill shortly after trip -- understandable (falls under PvP actions)
Trapping with intent to kill a monster (and presumably, some sign of following up on it, i.e., trying to get the monster into the trap) -- understandable.
Leaving traps for innocent people or newbies to get hit on or die on -- BAD.
Is it really that complex?
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Traps?
Jan 25, 2004 16:50:27 GMT
Post by Preedy1978 on Jan 25, 2004 16:50:27 GMT
Totally agree with addicted and Phoenix here on there points, however, in general i dont mind the traps being laid as an evil RP plot. (As long as it IS RP)
For instance, my char was in the smithy, working the forge. He finishes his work and makes to leave the shop. He opens the door, and wham! He's hit for 20 points of damage from a spike trap.
It took me a few seconds to figure out what had happened, and then i ran outside and RP'd the whole thing with someone, even to the point where i got Lessa looking out for traps around Styne for me on a daily basis. *shrugs* So...from that aspect i dont see why it couldnt work.
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Traps?
Jan 26, 2004 12:50:53 GMT
Post by kline on Jan 26, 2004 12:50:53 GMT
What do I think of this all? Well traps are OK as long as not on spawn points period. That is simply not cool at all. Now setting traps at random fine I dont care. But an evil person does not just set traps and walk away from them laughing he wants to see what he gets, if you set a trap stay with it, see what you catch, it might be a good one. hahaha.. I hope the next trap that is hit kills a paladin hahaha. Signed Getty the Gnome Remember evil will always win because good is dumb.
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Traps?
Jan 27, 2004 0:29:30 GMT
Post by addicted2rpg on Jan 27, 2004 0:29:30 GMT
20 damage outside the styne smithy, eh?
Even a dwarven barbarian with 20 con on level 1 gets 18 hitpoints (with toughness).
I bet they'll be fixing to go into the smithy as well to buy some starting gear now that they've logged in for the first time.....
Dead. Escape-key. Exit. Never comes back.
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