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Post by wingstriker on Dec 2, 2003 3:38:14 GMT
Ok I am sorry to say an event I tried to take part in didnt go well. No falt of the DM by anymeans. But some things need to be discussed here about what is allowed or done in such an event. It doesnt make sense to run everywhere you go, from a role playing perspective. How far can you run in full plate really? its difficult to have a conversation when your party is all running full speed. Walking makes it easier to keep the party together. Walking makes it seem more dramatic and in character when you are actually forced to run by in game circumstances walking is easier for the DM. who may be ahead of the party setting up encounters on the fly or preparing key events Running is mroe challenging for the game engine and can exaggerate the effect of lag and impact the smoothness of the game. DM's may mangle a party who runs everywhere carelessly haha its ok to run when: you are trying to catch up with the other party members someone urgently asks you to come over to his or her location to examine something its part of your character's concept somehow, and doesnt disrupt the game for the other players. Other conventions: Be a "Team Player" Stick together dont metagame Respect the DM's NPC INTERaction If appropriate elect a single character as "spokesperson" to be responsible for NPC interaction. -Wait for everyone to be ready and on the same game screen before starting a conversation with an NPC especially a scripted one. Nobody likes to miss plot related information because someone couldnt wait for the others to catch up. Even if you are a fast reader, go through scripted NPC conversations slowly enough to give eveyone ample time to read. Some players may not be native English speakers and others may just take longer to read than you do. Iam not suggesting you get confirmation before proceeding jsut dont fly through ten screens of text in a matter of seconds. -Dont start aconverstation with an NPC while one is already underway between a party member and another NPC. Not only is it distracting, it can be very difficult to follow the on screen text when two different subjects are being discussed. -Keep emoting and other roleplay to a minimum when others are interating with NPC. Again it can be very distracting to try to follow a key plot discussion while others are typinng things -Let others have a chance to talk. If you type 70 words a minute its easy to drown out other players in the game. This is especially true when someone is trying to further the plot with an NPC and youre emoting away constantly or yammering with the other players or that some NPC. Unless your character really cant stop talking for some in character reason, know when to give it a rest! Even if it is in character, know when to give it a rest! The story was great Addicted and I would have loved to have been able to see it through to the end. maybe another time.
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Post by addicted2rpg on Dec 2, 2003 4:25:55 GMT
That is an irony here. To fill you in on the ending you missed, the crowd had basically managed to get themselves pretty lost and a couple of players found the right way. Ironically these were not the fastest ones Later on, the rest caught up. I know from hosting the styne race that the shortest or most correct path is far faster than any racer can run. I guess they save a lot of time/ground in less load screens or whatever. I still remember when Erith, without haste, had beaten an entire party of hasted racers. To this day, I still don't know how he did it Wingstrike is onto something here. Haste makes waste. The power of focus is good. Although sometimes my NPCs urge people to hurry or that time is running out, its mostly for dramatic effect. I am not waiting with a stopwatch to terminate your odds of success if people are late (unless its the Styne Race Event, but that is different). The story ended with Lord Fallbrook being executed. It seems our hasty adventurers forgot to listen to the master fletcher and stop the Naphtalians who had paid off the executioners at Styne Village Whooops! I left the Naphtalians there even after the event, and I think some player came along and killed them 15 minutes after it had already ended. Although I don't always show it or release this information, I usually write 3-4 multiple endings to my events. The players actions directly choose them. Never think what happened was fated or beyond the control of the PCs. At least, the endings are. The human mercenary attack in the beginning was fated
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Post by Vugor on Dec 2, 2003 14:31:26 GMT
Ummm... I think I was the player who took out the Naphtalians. If they were the casters and mercenaries in the alter area in Styne Village it definately was me. We were going to look at what was going on over there and they attacked me as soon as I got onscreen.
While that outcome may have been inevitable, <sheepishly> I had also broken away from the party I was with - started taking a differnt way and wasnt followed. I just decided that I would meet them at our desitnation. I generally agree with Wingstrikers comments though.
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Post by wingstriker on Dec 2, 2003 16:39:02 GMT
I know it is a lot to read but i guess talking out of character before the event starts would be a start. (lol sounds odd) I know everyone has great ideas on what to ask or say not to mention their own stories while in game BUT...some type of communication , or just general ideas on how we are going to operate during the adventure is a start. (OOC. is best at first)
Everyone involved should have some type of role or input to some extent. If the fighters always rush in the spell casters cant cast area effect spells and other things like that , things we have all heard before. Now if that is agreed upon at the start Great! or discuss some type of strat before you know encounters will come. Now there are exceptions to everything, I am just trying to help make things smoother and in turn this will help the DM have time to interact with each person without pulling his or her hair out.
One thing that is very hard to do is run an event with more than 4-5 participants. I know there was like 8 or 9 at one point the other night. Everyone wants to join and if the DM feels up to the challenge than wonderful, and I will get on my knees and bow to his God like powers hehe.
But seriously maybe we need to discuss some type of sign up for each PLANNED event. I know I know it takes the spontaneity out of it but people wont get mad if they had set aside time to be there and it fell apart due to numbers. If the DM has some type of idea on how long it will take and he/she has the time maybe multiple run times would be best.
Just some thoughts and I would love to hear from other players on the server. By no means do I have the answers or all that much experience with partaking in DM planned events but I have talked and read a lot from other players that have. If you don’t want to post here send me a note. I wont use names promise. Even if you just want to flame me go ahead at least there will be some type of discussion .
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Post by Vugor on Dec 2, 2003 18:01:57 GMT
I agree with you about the 'sign up'. I think it wold be a good idea for any DM running an event to post a notice that the event is coming and how many players they want. People cold sign up here - if someoone ends up not being able to show, certainly somone standing on the sidelines the night of the event could jump in in their place.
My only concern about this is simply that it would require people to be reponsible about not signing up unless they are pretty serious about it. It would be a bad deal to have someone who signed up right away and never showed every time.
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Post by ride on Dec 2, 2003 19:58:32 GMT
I still remember when Erith, without haste, had beaten an entire party of hasted racers. To this day, I still don't know how he did it hehehe you know I don't really know how I did that either... think it was the portals Everyone got lost? lol sounds like me now I get lost easy, who was it, someone, was laughing at that the other day, they said something like "you won a race...? lol! your lost" I helped Vugor finish off the Naphtalians and the Human Mercs. Brigitte(sp?) came to town and told us how she was attacked by a bunch of crazy monks in styne village so we went to go look.... lol I agree about the walking part, even tho I am one of the "hasters" now, I think it does make it more dramatic to walk. I might even go so far as to switch walk and run buttons in the controls. There is alot going on in fredian at any one moment sometimes. it would be nice too to have like a msg board or something in game (maybe with only "regulars" access or something if that's possible) Then tedia could post about her quest that she wants to do. (I don't know if she did it yet.) Mysaides could tell us which one of his relatives has taken over his body this week. etc... etc... I know I get lost with all the player stories going on. the DM's could pick up on some of these possibly and help them out with dramitic effects, encounters and what not. just a thought....
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Post by wingstriker on Dec 3, 2003 6:01:37 GMT
Vugor- after a couple of missed sign ups I would say you would not be excepted into the next event . Now if you contact the DM before the time the event starts and tell them you cant be there that would be ok than the DM could shout that there is an opening and maybe have the people that show roll dice and the highest or lowest wins or something like that. Now the sign ups would be for PLANNED events not just a visit from the local monster vault. i have seen sites that have a game sign up and it keeps track of how many sign up and how many alternates there are. This is good also because than the DM can do out of the world gaming with notes or info for players before they get into the server.
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Post by Vugor on Dec 4, 2003 0:43:20 GMT
I went ahead and added a poll just to see what peple thought. I have no power to do anythig about it, but there seems to be some interest here.
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sniven
Young One
Assassins do it from behind :)
Posts: 23
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Post by sniven on Dec 5, 2003 20:04:05 GMT
I strongly disagree with sign ups before events. Sometimes too many people talk at once, and things get bogged down and yes many times it would be nice to see someone walk by instead of running. But to presign for events...I do not believe is the answer simply speaking if someone is ruining your enjoyment (ooc please stop disrupting) would probably get there attention or at least the dms attention or a private message could fix it as well. And yes i got lost on the way to the execution it happens we all take a wrong turn. I was in the lead though and if those behind me had said hey dummy wrong way we would have stayed together. And btw the find the nephtali seemed like it was after we stopped the execution we knew that was coming. So this is my first post. lol Sniven
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Dec 5, 2003 20:57:23 GMT
I would have to disagree with sign-ups as well but more from an organisational perspective. I would not wish upon any poor DM the job of managing people signing and unsigning and changing their minds and not showing up and showing up at the last minute and lagging out and and and.... *deep breath* you get the idea. Spontaneity is good, and involves less organisation for those who are already putting a lot of effort into these quests.
Most of the other suggestions seem wise to me, walking may be a good idea.... and as a fast typer, I will humbly try to keep my mouth shut:-) For <b>The Trial</b> Hanah was quite quiet.... I'll try to preserve that.
And yes, I'll 'fess up too.... I was following Sniven, got totally lost:-) Hmmm, sometimes heroes don't have a good sense of direction, do they?
Anyway, I am looking forward to more quests from our DMs, and I will try to be a more cooperative PC in the future.
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Post by Makzimia on Dec 5, 2003 21:10:02 GMT
My God, we got Sniven to actually post? ? Makz.
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Post by wingstriker on Dec 5, 2003 21:23:55 GMT
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