Post by Hanah on Dec 16, 2003 17:55:52 GMT
Hello all....
Last night myself, Sniven, Neo and Kenshin hopped over to the test server to monkey with addicted's slave system... I'd like to discuss my findings with it, let the others speak for themselves:-)
1) Firstly, wonderful idea with bucketloads of RP potential. Even in the time we took to play with the system I think we had fun and even started some impromptu RP:-)
2) The disclaimer and waiver for consent are well-thought out and a very, very good idea. While it probably won't stem 100% of conflict (but what will, really?) it should cut down on misunderstandings or disagreements.
On to the actual mechanics then...
3) In my experience slave induction, purchase and *ahem* discipline were easy to do and well-thought out. However for the life of me I could not transfer my purchase to another player... when I attuned my slave and then used the wand to transfer, I was told that my slave wasn't attuned... maybe I didn't do it right?
4) The actual wand of submission (that was the name, right? I thought of it as 'the beating stick') worked well.... no save versus stun, very nice, can't use it on any one other than your own slave. Let's just say that it went in my quickslot immediately and was used liberally;-)
Now, me being me I have to have some criticisms...
5) Why is there a level cap for slave induction? I'm sure there is a rationale behind it but I just can't think of it... if it is to prevent a level 5 char from having a level 25 slave, that denies some RP potential (think of the Herculean labours).
6) Cost... during our experiments, I believe I forked over 20k per level 3 slave. Now we didn't have any other chars to enslave, so I wasn't sure if cost scales with level. If cost doesn't scale with level, maybe it could? That may deal with some of the issues in (5). Alternatively, maybe there could be a slave auction periodically, run by a DM... drive up the price on some of those more desirable slaves:-)
7) This is most likely a scripting thing but I would love to be able to directly access my slave's inventory, a la henchman inventory access in SoU.
8) Can we have a 'choke chain' that can be used by slavemasters to automatically retaliate against slaves that go hostile? It could be made very expensive and have a chance of breaking so that it isn't a perfect defense... just a thought, probably a scripting nightmare.
My general impression was very very favourable, and I look forward to seeing this on the main server. Hopefully patch 1.60 doesn't muck too much with the system! Thanks for all the hard work that went into this great idea.
Last night myself, Sniven, Neo and Kenshin hopped over to the test server to monkey with addicted's slave system... I'd like to discuss my findings with it, let the others speak for themselves:-)
1) Firstly, wonderful idea with bucketloads of RP potential. Even in the time we took to play with the system I think we had fun and even started some impromptu RP:-)
2) The disclaimer and waiver for consent are well-thought out and a very, very good idea. While it probably won't stem 100% of conflict (but what will, really?) it should cut down on misunderstandings or disagreements.
On to the actual mechanics then...
3) In my experience slave induction, purchase and *ahem* discipline were easy to do and well-thought out. However for the life of me I could not transfer my purchase to another player... when I attuned my slave and then used the wand to transfer, I was told that my slave wasn't attuned... maybe I didn't do it right?
4) The actual wand of submission (that was the name, right? I thought of it as 'the beating stick') worked well.... no save versus stun, very nice, can't use it on any one other than your own slave. Let's just say that it went in my quickslot immediately and was used liberally;-)
Now, me being me I have to have some criticisms...
5) Why is there a level cap for slave induction? I'm sure there is a rationale behind it but I just can't think of it... if it is to prevent a level 5 char from having a level 25 slave, that denies some RP potential (think of the Herculean labours).
6) Cost... during our experiments, I believe I forked over 20k per level 3 slave. Now we didn't have any other chars to enslave, so I wasn't sure if cost scales with level. If cost doesn't scale with level, maybe it could? That may deal with some of the issues in (5). Alternatively, maybe there could be a slave auction periodically, run by a DM... drive up the price on some of those more desirable slaves:-)
7) This is most likely a scripting thing but I would love to be able to directly access my slave's inventory, a la henchman inventory access in SoU.
8) Can we have a 'choke chain' that can be used by slavemasters to automatically retaliate against slaves that go hostile? It could be made very expensive and have a chance of breaking so that it isn't a perfect defense... just a thought, probably a scripting nightmare.
My general impression was very very favourable, and I look forward to seeing this on the main server. Hopefully patch 1.60 doesn't muck too much with the system! Thanks for all the hard work that went into this great idea.