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Post by FaithIsTruth on Feb 5, 2004 23:47:44 GMT
I was wondering if people here would like to post some strategies they have for using mages, spell combinations and such, buff ups etc, and if they have any questions about why such a buff wouldnt be effective with another, and for people to post what they use to buff and how. If you've been buffing a certain combination for ages now, you might find out here that it doesnt work and it'lll tell you why you've been getting killed when you pick an RP fight. . . Here are a few of the ones I've used over the past. . .
Mind Fog (lowers saves vs mind spells) and a general mind spell, hold person for instance.
Empowered stat buffers to boost my saves and damage with my whip and ab, cat's grace, bull's strength etc
Shadow Shield and Energy buffer: this protects against virtuallly all spells while giving a boost to AC and damage reduction.
Greater Sanctuary and Black Blade of Disaster (greater sanc first) for easy leveling
Haste on yourself, summon black blade of disaster then (quickly) cast haste on it to give it more oppertunities to use it's on hit kill
Speak your minds guys ^_^
Fighter combinations are welcome too (although I dont expect many) I really only know one. . .
Taunt (heh)
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Post by Spathic on Feb 6, 2004 0:49:40 GMT
mind fog is useless since everyone wears golden circlet...
is black blade considered death magic?
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Post by Phoenix on Feb 6, 2004 15:00:22 GMT
Here's on I like. Death armor, elemental shield, acid sheath. It does 3x your level +1d4+2d6+5 every time someone hits you in melee. They will likely get some resistance to the fire damage, but not the acid and death armor (not sure what type of damage). Chances are a fighter can't kill you before they kill themselves. Of course heal potions limit this, but it's not like your standing there letting them beat you down... Though I have tried that and you will kill a fighter if they don't heal. ^.^
My standard buffs are shadow shield, epic mage armor, true seeing, dex, con, and str increases. All of these last forever and a day, sometimes I leave off the shadow shield and there are only 2 visible spell effects on me. Kinda my 'walking around' spells. The other buffs I wait for combat.
Most mind spells and death spells are out because of item immunities.
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Post by FaithIsTruth on Feb 6, 2004 15:10:54 GMT
Black Blade's ability is considered death magic, the on hit death. But it still does a half decent amount of damage aginst NPCs, it's considered a +5 weapon. Here's another I though of that I used to use alot. . . Dakrness+Horrid Wiltings. Make sure you have on true seeing before you use this though because dakrness will get you too. The other person often spams horrid from inside the darkness too if they're smart, since they cant click on you, the easy way to get around this is to cast shadow shield. Of course they can also just cast true seeing and get around all of it, but this should get you in at least 80 or so damage depending on how much your horrid does.(25d6/caster level)
Edit: I'm not sure what Golden Circlet does, are you sure it protects against mind fog? I dont mean the stunning ability of mind fog but it's save decrease, I believe it does both independantly, but I havent checked.
Another fighter strategy vs mage this time: Use improved power attack to up your damage going against somebody with Phoenix's combination to do more damage, since mages usually have pretty low AC
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Post by Phoenix on Feb 6, 2004 16:12:19 GMT
Improved power attack might help, in a battle with a fighter that was 4 levels lower than me he died when I had 1/2 hitpoints left.
Golden circlet=immune to mind affecting + some minor thing, maybe just the immune...
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Blake
Young One
Posts: 16
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Post by Blake on Feb 6, 2004 18:12:01 GMT
now here is a "mage" combo i dont see alot of druids here sorry to ruin this servers wizard craze but druids are probably your most PvP savvy class... Buffs: Bulls STR (empowered), protection from elements, (barkskin if you dont have a ammie), deathward, spell resistance ect, pretty much you can buff a druid to the point where they are immune to everything except knockdown and critical and they have VERY high saves... what i dont see (sadly) is this...Buff your pet (i like panther) a level rouge the same as you complelety buffed is VICIOUS sneaks land for over 100 damage and take your oppents attention off you letting you A. slaughter them with call's or other damage spells druids have (yes they have harm muhaha) B. shape shift and beat the crap out of them as a dragon or golem, or just run if weild dual scimis and do a nice cut up job with the insane ammount of critical hits youll land while they are trying to dogde your panther this is obviously thought up with a level 17+ druid but never the less they are devasating another nice spell is "Elemental swarm" they have to kiill all the elementals and they auto summon after one dies makine it a 3 vs 1 fight if you pets out...plus if you want over kill you can always summon something else makine it 4 vs 1 (you can take levels in cleric to and get Greater sancuary as well ) as for Wziard spell combos ummm... all the good ones have been covered but i think..THINK a wizard has a nasty weapon enhancment spell that works well with great swords making the wizzard a hefty Melee threat as well but ill have to go back and test this cause its been so long that i forgot.... well thats my 2 cents (sorry i write novels hope you all like reading...)
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Post by addicted2rpg on Feb 6, 2004 20:54:24 GMT
Most of a mage's usefulness disappears when you look at and past +5 weapons.
I tend to go for the fast damage as a caster. If I *know* advance by looking at my opponent they are missing some key immunity, I'll try the corresponding stun assuming their saves are low enough. Usually however, its those hps that got to come off.
Horrid Wilting, Chain Lightning, Isaac's (not a good idea vs. multiple opponents, but good against one), and tide of battle.
On pre-HotU servers that didn't do +5 items (which pierce through premonition and greater stone), I often took spells like those, although on Fredian going for something offensive in their stead is a good idea.
For wizard to wizard, spell mantle is a plus. If you are a sorcerer, you can usually out-mantle the other guy. Definitely disjunction, although greater dis and breach are another good switch (and take another level 9 spell instead).
Timestop's effectiveness is obvious.
The spell code has horrid going to 25d8 damage max (1d8 per level), which is probably the highest in the game for spells.
Since there are immunity to spell schools necromancery and evocation, though, I think casters can now join the rogue in the forgotten list of classes.
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Post by FaithIsTruth on Feb 7, 2004 0:51:23 GMT
Forgotten? Haha, casters? neeever. Casters require the most skill to play, fighters it tend to be all about what build and items you have, casters you have to be able to predict spells, and know when to hit your opponent and when to defend. I havent seen many spell school immunities here, and never in a PvP server. Sorc actually makes the best PvP character when it comes to caster because of their masses of spells. Blake, your druid would perish after he got all buffed up and my sorc removed them all with one mordakein's disjunction . As a sorc you should ALWAYS be able to outspell a wizard, wizards have difficulty in PvP because they cannot diversify their spells without resting, where a sorc can just rattle off breach after breach. Caster? Forgotten class? Nope! PS: I still havent figured out why most people here use wizard, I can see some reasons, for example the ability to easily customize your spell to, say a particular party, but you dont reallly party that much in this server. Scribe scroll is useful as a given feat as well. . . Any thoughts?
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Post by Spathic on Feb 7, 2004 1:26:50 GMT
i think on this server it's a simple matter of "wizards are cool" where as sorcerors are kinda.... well less cool.... no idea why, it just is...
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Post by Radog on Feb 7, 2004 1:35:05 GMT
Diversity is the key....Wizards are more diverse than Sorcerers, have access to a wider range of spells. This thread seems to be mostly about PvP but other than that wizards are very diverse in my opinion....
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Post by Preedy1978 on Feb 7, 2004 8:42:58 GMT
Indeed, sorcerors can cast the same spell over and over...but a wizard can cast more spells before having to rest. Besides..I never memorize dispell...i have wands for that!
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Post by FaithIsTruth on Feb 7, 2004 17:42:47 GMT
for RP and such, wiz are prolly definately better yeah. . . and example? Cella. Cella recently went completely evil since my character killed her (completely accidentally Maly says) And so now Cellla can easily modify her spells for more evil spells than say sunburst or planar summoning a archon or whatever. My character is pretty much stuck with what spells she has unless she gets another sorc level I recomend memorizing dispel Preedy, you HAVE to have dispel in order to counter, so I have regular dispel and Mord's. Besides that, it's rather difficult to get a Mordakein's Dijunction on a wand.
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Post by kline on Feb 10, 2004 16:34:31 GMT
Mages Bah
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