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Post by W(ie-ei)rdness on Apr 21, 2004 18:38:31 GMT
Well, this can be considered a request, but I need to know before it officially becomes one.
I'm wondering if the game actually has some powerful windfirewheels or other new CEPs besides the asian counterparts in shops or drops. I'm planning to toss a character up that uses really wierd items... Or at least will go whip crazy like the drow elites... WHEE!
Anyway, as nice as specifics can be, I don't need them...
Actually, if you want me to throw some weapon ideas together via aurora, I can. I just don't know how to export induvidual things from Aurora. ((I'm really into the strong advantage and equally terrible disadvantage weapon.)) I don't really mind, I need to start getting better at using the toolset anyway.
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Post by Phoenix on Apr 21, 2004 18:45:22 GMT
The problem with all CEP weapons is you can't select them as a weapon feat. IE, no weapon focus, weapon specialization, O-crit, D-crit, etc. You can still use generic weapon feats like power attack, disarm, just not ones where you specify a weapon.
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Post by addicted2rpg on Apr 21, 2004 19:50:58 GMT
Unless I'm losing my mind, hopefully some CEP weapons will have a base type that translates into a feat for it.
I think it would be really bad of them to define new base types, and I don't mean the CEP people; I mean Bioware. The hak shouldn't be that flexible just for compatibility with the leveling engine....
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Post by W(ie-ei)rdness on Apr 21, 2004 20:30:27 GMT
Hmm, I thought when they have a specific base weapon type that accords with another weapon, they could get feats.
You know, like the Mecurial weapons?
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Post by Phoenix on Apr 21, 2004 20:36:49 GMT
Well, I could be wrong, maybe it's just with specific CEP weapons... I read it someone on bio's site, but I'm a little busy at work to look it up.
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Post by W(ie-ei)rdness on Apr 21, 2004 20:40:08 GMT
Ohwell, there goes my dream of being an ultra powerful windy...
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Post by Phoenix on Apr 21, 2004 20:46:42 GMT
You should be able to test it super easy. Just examine the CEP weapon, and look at it's weapon base. Then create a human fighter and specialize in that weapon. Equip it and see if you get your specializaion bonus, if that works the other weapon based feats should work.
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Post by W(ie-ei)rdness on Apr 21, 2004 22:32:32 GMT
yeah, I recently checked it. But... err, it ain't worth it...
I think I'll stick with a whipmaster or something...
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opus
Young One
Posts: 7
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Post by opus on Apr 22, 2004 3:04:10 GMT
There are a few that can fall into the feats some of the cep weapons have a base weapon that fits the feat long sword and short sword are 2 but i dont remember what cep weapons they are and I know throwing axe is another but I dont remember which it is for. Just examine the weapon if it says base weapons is a pre cep weapon you can use the feats for the base weapon on the cep weapon.
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Post by W(ie-ei)rdness on Apr 22, 2004 17:00:54 GMT
Yeah, I saw that, namely the mecurial weapons.
It CAN be done if I could get my hands on the files and convert all of the base item types to a proficiency that is similar to the weapon. Namely, the new exotics should require exotic weapon proficiency but use a martial or simple focus/specialization until CEP figures out a way to add weapons to the list.
The only way to convert them is to recreate the items and set thier areas differently, which isn't that hard, but just takes a LOT of time. (I can't find where they are to script edit them the good ol' fashion way.)
However, I do notice balance issues with the newer weapons, especially the rediculously powerful mecurial pieces. However, in terms of more variablility, a lot of the weapons can be given different statistics to spin everything around. (For instance, the buckler's ability.) I'm trying to learn how to script the moonglaive rule from the WC campaign, now THAT would be a fun weapon.
But recently, I did it... But it turns out to be a messy process of really pathetic reskinning... Bleargh!
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