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Post by CrunchX on May 19, 2004 14:14:36 GMT
After reading the update forums I decided to check out what was changed down there in the dungeons, I found clay golems that were rated effortless but I couldn't even touch them with a +7 enhanced weapon... (they couldn't hit me either) I think I also read in the updates that you're still working on those encounters too, maybe you could make those clay golems higher level so they attack better and I would actually get some XP from them if I could kill them, then it would make sense that I need a better weapon... but when I can't damage an effortless golem with a pretty darn good sword then that's just weird... what happened to the adamantine golems? I think I could damage those with a +7 weapon and they still hit hard. I'm not trying to complain, just making a suggestion since you said you're still working on it
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Post by MitzaVolchenko on May 19, 2004 16:19:14 GMT
The proliferation of 'training' in Styne D3 has resulted in the problem of the drops being left on the ground which causes lag and server drops. The set drops with the metal golems are the useless metal bars, so it is small wonder that folks don't pick them up. The problem many have transitioning to and from that area means that folks aren't even leaving to let the clean up script do its job...hence encounters have to change.
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TheNaga
Young One
I am the typo master!
Posts: 37
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Post by TheNaga on May 19, 2004 16:43:46 GMT
Anytime I see any of those usless metal bars ((adamantine, steel, iorn)) I pick them up and try to craft them just for the laugh and if I fail I fail and if I succeed I get to see some of the usless armour the craft system on the nwn engine that I never use makes
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Post by Phoenix on May 19, 2004 17:29:40 GMT
The proliferation of 'training' in Styne D3 has resulted in the problem of the drops being left on the ground which causes lag and server drops. The set drops with the metal golems are the useless metal bars, so it is small wonder that folks don't pick them up. The problem many have transitioning to and from that area means that folks aren't even leaving to let the clean up script do its job...hence encounters have to change. That coupled with the crash bug entering the dungeon made people not want to leave to clear the floor...
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Post by Makzimia on May 19, 2004 17:40:36 GMT
Actually, Adamantines and Mithrils are still in the encounters, it's just that I also threw clays and huge irons in it, and made them ALL uniques, meaning now, spawns will happen for specific levels, I saw a group of players spawn all 4 types last night at one time, so I know it's working. Clay Golems, that are in that encounter, are NORMAL bioware ones, I did not touch them, and with clay, your weapon hit is absorbed somewhat, I believe ? What I was referring to is, I need to stop the admantines & mithrils dropping ANYTHING other than what I tell them to, so, next step is to change away from default, which looks in treasure script, matches name ie: adamantine, then has a chance to drop those. Makz.
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Post by CrunchX on May 19, 2004 19:08:28 GMT
But the iron golems drop iron, right? and they're still down there, I'm sure I saw bars of iron in the loot before. Also if the adamantines are still in, why didn't I spawn any at level 25? Surely that would be better than spawning effortless clay golems and effortless helmed warriors or whatever those floating metal things are called.
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serpitus
Elder
I think the gerbil has fallen off the wheel!
Posts: 143
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Post by serpitus on May 19, 2004 19:56:02 GMT
Change em all to spiders and cutters They dont drop anything and are tougher than those wimpy golems. Add a script to spawn some horrible DM nightmare when you got too many dead. Chase every body out.
Clay golems Should by PnP or Dnd rules be immune to slashing and piercing, I believe. Also very resistant to magic. So that doesn't work so well.
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Post by Makzimia on May 19, 2004 20:22:56 GMT
Hmm, all spiders and cutters, nuh, but I will change the names of the adamantines and mithrils next, that is why they drop the bars, something gets that part, I know this, because my Remans Golems, based on adamantine ones, don't drop them Makz.
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