Thara
Young One
Posts: 37
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Post by Thara on Dec 22, 2003 14:40:36 GMT
I see so many cool outfits people are making, why can't any of these be sold in the shops? I wish if I sold something to a store it would stay in their stock. Maybe this is something that can't be done, maybe theres bigger issues if this happens... I dunno, I would like to talior outfits and sell them to a shop to have them sell it to other people.
Is there a problem doing this? Even with weapons it shouldn't be a problem because everything is IRL....
Hmm.....
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Post by Makzimia on Dec 22, 2003 14:44:55 GMT
The issue Tara is overstocking there is no way to say, a store will only keep so many of a PC's items. Because of that, the stores ALL have a cleaning script, it was the largest cause of lag prior to me putting that in, with 40 odd players on or more and a good number of them crafting and selling at once, stores had upwards of 16 pages of each thing, weapons, armor etc. The ideal way of selling to other PC's is direct. If you need them I can place more tables say in North Styne, and signs saying sales of crafted items here? always willing to help get that stuff out there, other thing of course is that players do have the power to easily change the look and color etc of their own items. Makz.
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Thara
Young One
Posts: 37
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Post by Thara on Dec 22, 2003 14:51:26 GMT
Hmm... can you make only one vendor per town allowable to sell the items, maybe if the wipe happened every 2 or 3 hours? or even half hour, would that work?
Ah, well I have tons of time and I can't play NWN becuase I only have axcess to an iMac.... arg! Thats why I have so many thought provoking messages! ;D
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Post by Makzimia on Dec 22, 2003 15:14:04 GMT
No timer possible on stores like that no, it is done on open store by the player, players can sell direct to other players as I say. Plenty of you crafting, talk to others not everyone crafts, and not everyone does all crafts, there is a forum to advertise here also what you do, and plenty of players read these every day.
Makz.
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Post by Vugor on Dec 22, 2003 15:53:52 GMT
I've seen, so I believe Thara. We used to have that avaialble and the lag got SOOO bad, literally 90 second delays every time someone would talk to Shard were not unheard of. Life was so wonderful when that got turned off and I for one would like to never see it return I agree it would be nice to have it, but as it cant be controlled, in this case I dont think it should be done. HOWEVER! I also can say that the 'public forge' is wonderful. Last couple times I went by, people immediately started requesting crafted weapons and tools of Vugor. Getting to be that he is afraid to be seen there unless he is ready to spend some time in public crafting. I couldnt even really RP tons cause there were like 4 people in line askin me to make stuff - and that was just as I happened by. Perhaps a public Bazaar would be a good idea Makz - a region (maybe by the starting teleport there) with a bunch of open huts (like Habib's or something) where sellers and buyers can easily find each other. I particularly like the outside idea because people that wander by tend to get involved wheras they do not when it is indoors.
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Thara
Young One
Posts: 37
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Post by Thara on Dec 22, 2003 17:27:43 GMT
I like that idea, a row of huts that people can sell there wares from... I don't like running into the blacksmith saying "I need a ring of strenght, and I got gold can anyone make it?" cause there is no roleplaying, but at the same time I don't want to get in a 20min conversation about the different types of armor someone can make.
A vendor area would be a great idea but it must be an open area, I have noticed that people don't like to be inside in the inn becuase of all the spam chatter, its cool in concept but very hard to carry on a conversation w/ two other people when you have 5 random others just spamming you....
Just more ideas.....
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Post by AvengersWraith on Dec 23, 2003 1:39:57 GMT
I would love to add to this idea, using weapon racks in some of the outdoor player merchant area, bookcases for some and tables for others and have it around the corner from the adventuring community campfire. 4 or 6 individual areas along the east road. Regular usable placables so the players can hock their wares to passing adventurers.
The bad/good news for the merchant/thieves is if the player merchants want to make their wares easily visable for sale they are subject to shop lifting as well as customers.
Do not add forges and workable tables to this area, for custom items the customers should talk directly with the craftsman and arrange to have the more valuable items taken out of inventory if on hand or even picked up at a latter date or time.
This idea has a lot of RP potential, I just ask the beggar script keep him away or only talk to each character once a game day (that idea for the beggar would be nice anyways although I stop and give him 5 GP just because at times).
Vugor and interested players, if you haven't invested skill points in craft armor skill (NWN) and craft weapon skill (NWN), I and other players like the idea of having someone to modify our equipment for aesthetic reasons (don't want to look like everyone else but don't have the skill points invested to make the items look individualized).
((Mak, this idea has me smiling because it is founded upon the suggestions of others and myself and the potentials of interaction (good and bad) is very high, I can envision using the custom macros and saying, "/talk Get your jewelry here!" "/talk If you don't see what you want on the tables talk to me. /talk I want to be your jeweler" (slash talk is to make the macros work on talk volume); I can see a lot of potential interaction here.))
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Post by Vugor on Dec 23, 2003 6:14:47 GMT
All this stuff is sounding great to me. Thara, I agree that there is alot of difficulty in crosstalk when selling wares - a good way to handle that is once you have a potnetial buyer to invite and handle thru a party chat - makes it easier to see and makes it semi-private. I also agree that craftable tables in a bizaare are a bad idea. When I say I like the public forge, I mean more because of the RP it generates - the public aspect is a good thing. The crafting I dont think needs to live tehre though. Further, I like the weapons rack idea. I guess the only way I can see to enforce that stealing isnt an issue is To attempt to make sure that characers stay away from the racks unless interested - limiting those that can look at a time. Enforcing that would be fdifficult at best though. Heck it would likely be hard to even know if you had something lifted if you put alot of crafted items there. I would be more inteerested in a way to post pricing there and also to, on occasion, just stand there and hawk your skills with intent for custom crafting. I dunno, but there is something good here - we just need to pin down what it is
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Post by Adyanna79 on Dec 23, 2003 7:11:48 GMT
I was wondering if the stores would lag if the number of item was small?
cause I think some player that craft a lot like vulgor dserve a store....
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Post by desaparecido on Dec 23, 2003 7:14:32 GMT
*rubs his hands together* hmm i see possibilites hmm
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Post by AvengersWraith on Dec 23, 2003 12:06:21 GMT
Personally, I would only display low end items to intrigue customers and expect some theft. A reputable player wanting to rp shop lifting items would do dice rolls and rp it out.
Thief does a pick pocket check roll and OOC tells you to make your spot check, minus 5 points if talking with a customer, minus 10 points if actually doing a transaction for a customer.
Then their are those thieves who will take advantage of the situation and rob you blind and if you don't check the rack before and after you won't know who it was, the reason I would only display low end item, have higher quality items in personal inventory and write down orders for custom items.
Mak, can you move this thread to suggestions please.
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Post by Makzimia on Dec 23, 2003 14:55:53 GMT
I already stated earlier I support outdoor sales venues, I will do the best I can to think that through some more, and then we need to settle on an area other than West Styne to hold it, seems to me perhaps the stalls near the temple in North Styne, but will have to silence Trent the guard of course Makz.
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Post by Vugor on Dec 24, 2003 2:43:28 GMT
Vulgor!? Its VUGOR! LOL ;D
Anyway, yeah, it might be even cooler if some building got razed in the process, or if there was a partial build that went on for a week or 2 or something. Yeah, it woudl be nice to have a store with your wares, but I do not believe the syatem will allow for it without being accidentally abused. Besides, we are mostly here for the RP anyway - Vugor prefers to know those who buy his weapons...
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