Post by Makzimia on Jan 13, 2004 18:23:07 GMT
Subject: Release Imminent ATS/Salandra's Crafting Version 1.00 Public Release
Please note, I have now uploaded the new version of ATS/Salandra' Crafting version 1.00 Public Release. All going well, it should be on the nwvault in next day or two.
Modified by Salandra Nightingale (Leigh Carpenter) and Makzimia De Graf (Tony Carpenter)
Copyright 2004 Leigh Carpenter and Tony Carpenter
Scripts Created and System Designed originally
by Mojo(Allen Sun)
Copyright © 2002 Allen Sun
The Ambrosia Tradeskill System was the first robust
trade skill system mod released for BioWare's
amazing NEVERWINTER NIGHTS game. It was inspired
by Ultima Online™ 's great trade skill system.
Features:
* 10 fully functional trade skills including
Armorcrafting, Blacksmithing, Mining,
Weaponcrafting, Tanning, Gemcutting,Jewelcrafting,
Tailoring based on Herne's ver 1.00, Bowyering and Fletching, based on Moria's ver 1.00.
* All skills are use-based meaning the more you
use them, the better you get at them.
* A handy trade skill journal to keep track of
your skill progress. This no longer is replaced as you gain skills, only at log in each time,
so that is can read your skills from the database.
* Skill progress is saved per characters
persistently in MySQL Database via NWNX interface.
* Player vendors can be hired to sell your
crafted wares, this is beta still and needs at least one major fix in our opinion,
revolving around numerical indexing of PV instead of having to have one PV per player also in the MOD.
As in currently a PV is stationary somewhere as well as the one in use.
* Trash cans where players can throw their junk away
* Features 12 different types of ore which can
be mined and turned into ingots to be used
by the other trade skills.
* Powerful crafting menus and recipe system allows
you to easily create customizeable recipes for
craftable items! You can make your own items and
recipes, and the system automatically puts them
into the menu for the player to choose.
CREDITS
-------
Salandra Nightingale - my wife, a brilliant database specialist, and a pretty dapper hand at programming still after all of these years.
Makzimia De Graf - Hours of countless testing and checking and fixing of existing items and books etc. And addition of many new items.
Druga (Carter Davis)- for being a great help and supplier of MANY missing tailored items,
and a couple of books that were missing for both tailoring and tanning.
Mojo - Coded all scripts except for those noted in the header
Designed the system with inspiration from Ultima Online
Keron Blackfeld - For his excellent work on his lootable corpses script which
Mojo took ideas from to make skinnable animal corpses
Razor - For some ideas on the design of bowcrafting/fletching and alchemy.
Pelemele - For helping with gemcutting/jewelycrafting item and recipes
as well as other misc coding.
Thanks a bunch! Your help was most appreciated I am sure.
Tigsen - For the pack oxen mule code.
Lantar D'Alton - for changes to player vendor also.
Thanks to everyone from Island of Fredian, our world we made, for all your help in testing this HEAVILY *grin*
Thanks to all the forum readers and posters. NWN has a great community I'm glad to be a part of it.
Last Updated: January 2004
***ATS/Salandra's Crafting v1.00 Public Version***
Salandra Nightingale(Leigh Carpenter) & Makzimia De Graf (Tony Carpenter)
Additional items for Tailoring by Druga (Carter Davis)
Version 1.00 January 2004
------------------------------
Changes & Additions
-------------------
Note as a result of HotU, ANY of the crafted armors or weapons can be modified and or colored as normal HotU content.
-Logging ability for skill gains. This is off by default and whenever a
player gains a skill point, a time stamped entry will be added to the log
with the player's current skill value. I turned it off as that much logging
on a server with 20+ players crafting at once causes heavy I/O access.
-Changed all of the system to use MySQL and NWNX/APS, thanks to the Alvis team for NWNX/APS that made this possible.
Tokens and boxes no longer are in use at all.
-Player tradeskill journal now is only replaced at log in, this is to make sure you are checked against
the MySQL Database.
-Added skill point for XP component, this gives 100XP per 20 skill point gained, per skill
-Added a scale up to 1000 in addition to existing 500 that allows setting to gain proficiency score, ie: novice up
to Grand Master in either scale.
-Made wood staves a component the same as ingots or gems, meaning simply using Staves(1,100); or Long Staves(1,100);
is now possible in a recipe.
-Changed Mineral deposits (gems) to be a ground rubble look placeable, and fixed hit point values to handle
stronger players for all ores also.
-Made many items and fixed more resref and tag errors than I can poke a stick at. This included fixing recipe files
many times and checking against recipe books, and making new recipe books, and less of them, and making the tradeskill
journal weigh MUCH less
-Removed use of non-drop code to make this HotU compatible, otherwise you get strange things happening.
-Mithral is now Mithril as it should have been hey I am lousy speller as well sometimes.
-Moved most miscellaneous resources for crafting ie: Black Dragons hearts etc... under Miscellaneous/Crafting/TradeSkill
Material since HotU has that.
-All scripts were made to compile, despite what some inexperienced, nwn script learnt programmers may think, if scripts
do not compile, then something is actually wrong. A lot of fixes were made in this process including adding includes that
that were missing.
DISCLAIMER:
In this process, some surplus code is still in here, ie: some token related, probably still around.
Salandra is a VERY busy lady with a real job that takes upwards of 70 hrs a week to do. This project was done ONLY for Fredian Originally as a honey do, for me. No further releases will be given, and any questions related to NWNX
MySQL and APS will be summarily ignored. If you do not know how to use or install any of these, or do not have access to
someone who does on your team, this is probably not for you. This system exists in the Island of Fredian, a PW World
Privately run by me, Makzimia De Graf, in this version it works 100% tested by MANY players over many hours, any problems
are minor, and include, sometimes a failed item will say something else failed to be made, never did find why, and frankly
it is such a minor thing, not going chasing it for hours, and it is VERY random. A player who has too many items in their
inventory whilst using jewelers desk, water tub and smoking oven CAN cause a TMI ( Too many instructions ) this again is rare and only certain players have ever triggered it on these placeables.
Makzimia De Graf
DM/Creator
Island of Fredian a PW
Home of ATS/Salandra's crafting
Please note, I have now uploaded the new version of ATS/Salandra' Crafting version 1.00 Public Release. All going well, it should be on the nwvault in next day or two.
Modified by Salandra Nightingale (Leigh Carpenter) and Makzimia De Graf (Tony Carpenter)
Copyright 2004 Leigh Carpenter and Tony Carpenter
Scripts Created and System Designed originally
by Mojo(Allen Sun)
Copyright © 2002 Allen Sun
The Ambrosia Tradeskill System was the first robust
trade skill system mod released for BioWare's
amazing NEVERWINTER NIGHTS game. It was inspired
by Ultima Online™ 's great trade skill system.
Features:
* 10 fully functional trade skills including
Armorcrafting, Blacksmithing, Mining,
Weaponcrafting, Tanning, Gemcutting,Jewelcrafting,
Tailoring based on Herne's ver 1.00, Bowyering and Fletching, based on Moria's ver 1.00.
* All skills are use-based meaning the more you
use them, the better you get at them.
* A handy trade skill journal to keep track of
your skill progress. This no longer is replaced as you gain skills, only at log in each time,
so that is can read your skills from the database.
* Skill progress is saved per characters
persistently in MySQL Database via NWNX interface.
* Player vendors can be hired to sell your
crafted wares, this is beta still and needs at least one major fix in our opinion,
revolving around numerical indexing of PV instead of having to have one PV per player also in the MOD.
As in currently a PV is stationary somewhere as well as the one in use.
* Trash cans where players can throw their junk away
* Features 12 different types of ore which can
be mined and turned into ingots to be used
by the other trade skills.
* Powerful crafting menus and recipe system allows
you to easily create customizeable recipes for
craftable items! You can make your own items and
recipes, and the system automatically puts them
into the menu for the player to choose.
CREDITS
-------
Salandra Nightingale - my wife, a brilliant database specialist, and a pretty dapper hand at programming still after all of these years.
Makzimia De Graf - Hours of countless testing and checking and fixing of existing items and books etc. And addition of many new items.
Druga (Carter Davis)- for being a great help and supplier of MANY missing tailored items,
and a couple of books that were missing for both tailoring and tanning.
Mojo - Coded all scripts except for those noted in the header
Designed the system with inspiration from Ultima Online
Keron Blackfeld - For his excellent work on his lootable corpses script which
Mojo took ideas from to make skinnable animal corpses
Razor - For some ideas on the design of bowcrafting/fletching and alchemy.
Pelemele - For helping with gemcutting/jewelycrafting item and recipes
as well as other misc coding.
Thanks a bunch! Your help was most appreciated I am sure.
Tigsen - For the pack oxen mule code.
Lantar D'Alton - for changes to player vendor also.
Thanks to everyone from Island of Fredian, our world we made, for all your help in testing this HEAVILY *grin*
Thanks to all the forum readers and posters. NWN has a great community I'm glad to be a part of it.
Last Updated: January 2004
***ATS/Salandra's Crafting v1.00 Public Version***
Salandra Nightingale(Leigh Carpenter) & Makzimia De Graf (Tony Carpenter)
Additional items for Tailoring by Druga (Carter Davis)
Version 1.00 January 2004
------------------------------
Changes & Additions
-------------------
Note as a result of HotU, ANY of the crafted armors or weapons can be modified and or colored as normal HotU content.
-Logging ability for skill gains. This is off by default and whenever a
player gains a skill point, a time stamped entry will be added to the log
with the player's current skill value. I turned it off as that much logging
on a server with 20+ players crafting at once causes heavy I/O access.
-Changed all of the system to use MySQL and NWNX/APS, thanks to the Alvis team for NWNX/APS that made this possible.
Tokens and boxes no longer are in use at all.
-Player tradeskill journal now is only replaced at log in, this is to make sure you are checked against
the MySQL Database.
-Added skill point for XP component, this gives 100XP per 20 skill point gained, per skill
-Added a scale up to 1000 in addition to existing 500 that allows setting to gain proficiency score, ie: novice up
to Grand Master in either scale.
-Made wood staves a component the same as ingots or gems, meaning simply using Staves(1,100); or Long Staves(1,100);
is now possible in a recipe.
-Changed Mineral deposits (gems) to be a ground rubble look placeable, and fixed hit point values to handle
stronger players for all ores also.
-Made many items and fixed more resref and tag errors than I can poke a stick at. This included fixing recipe files
many times and checking against recipe books, and making new recipe books, and less of them, and making the tradeskill
journal weigh MUCH less
-Removed use of non-drop code to make this HotU compatible, otherwise you get strange things happening.
-Mithral is now Mithril as it should have been hey I am lousy speller as well sometimes.
-Moved most miscellaneous resources for crafting ie: Black Dragons hearts etc... under Miscellaneous/Crafting/TradeSkill
Material since HotU has that.
-All scripts were made to compile, despite what some inexperienced, nwn script learnt programmers may think, if scripts
do not compile, then something is actually wrong. A lot of fixes were made in this process including adding includes that
that were missing.
DISCLAIMER:
In this process, some surplus code is still in here, ie: some token related, probably still around.
Salandra is a VERY busy lady with a real job that takes upwards of 70 hrs a week to do. This project was done ONLY for Fredian Originally as a honey do, for me. No further releases will be given, and any questions related to NWNX
MySQL and APS will be summarily ignored. If you do not know how to use or install any of these, or do not have access to
someone who does on your team, this is probably not for you. This system exists in the Island of Fredian, a PW World
Privately run by me, Makzimia De Graf, in this version it works 100% tested by MANY players over many hours, any problems
are minor, and include, sometimes a failed item will say something else failed to be made, never did find why, and frankly
it is such a minor thing, not going chasing it for hours, and it is VERY random. A player who has too many items in their
inventory whilst using jewelers desk, water tub and smoking oven CAN cause a TMI ( Too many instructions ) this again is rare and only certain players have ever triggered it on these placeables.
Makzimia De Graf
DM/Creator
Island of Fredian a PW
Home of ATS/Salandra's crafting