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Post by Mayhoof on Sept 13, 2004 1:01:08 GMT
I sure could use some help ;D I have downloaded ats/salandra's crafting and followed the doc. instruction. I have MySQL install and the data from ATS/SC plced in the proper area. My problem is that I will have and individual start and gain exprense in the mining, save the chacter, come back in and he is at 0 Experence. Is there any thing else that I need? ? To get this up and running? This Mod is not on a server it is just the begning of a mod. By any chance is there a starter mod with ATS and all up-dates out there similar to the HCR start mod? Thanks Mayhoof
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Post by Makzimia on Sept 13, 2004 13:45:10 GMT
Mayhoof, I can asure you, if you followed the full instructions provided with our release, and, looked in the archive more, all your answers are there, including an example MOD Also note, some minor fixes are posted on the nwvault listing, check those, copy paste in relevant files, and off you go. Makz.
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Post by Mayhoof on Sept 15, 2004 1:11:58 GMT
I have type everything as written and on the last section #15 when I go to compile I get an error message: As follows is the script for that section::
//:://///////////////////////////////////////////// //:: Example XP2 OnItemUnAcquireScript //:: x2_mod_def_unaqu //:: (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Put into: OnItemUnAcquire Event
*/ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-07-16 //::////////////////////////////////////////////// #include "x2_inc_switches" void ATS_OnUnAquireItem(object oItemLost, object oLostBy, object oAquiredFrom) { object oPlayer=GetLocalObject(oItemLost, "ats_obj_possessor"); if(GetIsObjectValid (oPlayer)==FALSE) oPlayer=oAquiredFrom; // * Generic Item Script Execution Code // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, // * it will execute a script that has the same name as the item's tag // * inside this script you can manage scripts for all events by checking against // * GetUserDefinedItemEventNumber(). See x2_it_example.nss if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) { return; }
}
}
ERROR REPORT NO COMPILE; WAS NO MAIN()
also you mention the aps_include in this package, was that in the script.erf? When I run your module, it does not bring the same character back with his item and journal, am I doing something wrong?
If you could please assit me I would appreaciate it.
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Post by Makzimia on Sept 15, 2004 2:12:34 GMT
That is not even part of ats/salandra's crafting version 1 Mayoof, I suggest you get yourself over to nwvault.com and download it off there and then follow the mod included etc. That is all I will be saying about it.
Makz.
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