Post by Makzimia on Mar 29, 2004 18:23:59 GMT
Greetings fellow Fredians,
Well as you can see it's day two of my updates using CEP. As I knew, this is a time consuming way of things, I think the results will speak for themselves as time progresses with a much more immersive experience.
It seems something in CEP has made things like the emote wand need to be equipped to use... will have to ask CEP team about that one.
1. Updated campfire near tree in West Styne to give more space... I hope
2. Changed North Styne near castle entry from West Styne to use grass as you come in.
3. Added grass and flower in Inner Styne Castle near castle right rear.
4. Added grass, flowers, trees etc in Castille City Gates area near fountains.
5. Added more foliage in West Styne Swamp.
6. Added another viper encounter and removed shrieker from Mushroom men encounter... they are a commoner faction... and after reflection I have left one encounter of them in... yes they will die fairly quickly against hostiles... but they will add some flavour while I work on some things in the future to include them and brownies etc in plots or whatever.
7. Added various items for sale in Shard's Blacksmith in West Styne, including adding customised +1 - + 5 Falchions with one more interesting one also. Some items that came with CEP are just very standard and more for curiosity sake at the moment, others ie: musical instruments, which I have added for sale in Shard's, have great RP value.
Don't forget the test server needs using, and again access is password protected.
Enjoy,
Makz.
Well as you can see it's day two of my updates using CEP. As I knew, this is a time consuming way of things, I think the results will speak for themselves as time progresses with a much more immersive experience.
It seems something in CEP has made things like the emote wand need to be equipped to use... will have to ask CEP team about that one.
1. Updated campfire near tree in West Styne to give more space... I hope
2. Changed North Styne near castle entry from West Styne to use grass as you come in.
3. Added grass and flower in Inner Styne Castle near castle right rear.
4. Added grass, flowers, trees etc in Castille City Gates area near fountains.
5. Added more foliage in West Styne Swamp.
6. Added another viper encounter and removed shrieker from Mushroom men encounter... they are a commoner faction... and after reflection I have left one encounter of them in... yes they will die fairly quickly against hostiles... but they will add some flavour while I work on some things in the future to include them and brownies etc in plots or whatever.
7. Added various items for sale in Shard's Blacksmith in West Styne, including adding customised +1 - + 5 Falchions with one more interesting one also. Some items that came with CEP are just very standard and more for curiosity sake at the moment, others ie: musical instruments, which I have added for sale in Shard's, have great RP value.
Don't forget the test server needs using, and again access is password protected.
Enjoy,
Makz.