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Post by Makzimia on Apr 20, 2004 16:07:01 GMT
Greetings fellow Fredians, First of all, thank you to my DM's that held the fort down whilst I enjoyed some R & R time with my wife, who had a couple of extra days off work as well. Ok, todays updates/fixes included. 1. Fixed the trap door going down into the underground from the wall breach in Styne Harbor, AT LAST!!! 2. Moved Myrkandite, again and a little bit of other shuffling/reduction. 3. Made some stacked versions of throwing potions/items, I warn you now, these will probably not be useable in traps, suck and see. 4. Checked and fixed various POST/WAYPOINTS of NPC activities NPC's, some believe it or not had LAG commands on dating back to before some fixes placed in by bioware that make them redundant, I *THINK* again I have most if not all of them removed now... watch me find more though 5. Added new hall with bar and player RP use area basically to fill out yet another otherwise blank building in the Inner Styne Harbor, that leaves I think 2 more to fill, then I can move on and fill another area, I will fill them all over time, I don't care how others do it, I don't like doors to lead nowhere in a city. 6. Added more CEP placeables relevant to bars and other stuff. 7. Re-added night time zombie spawns in Inner Styne Castle, if they spawn in the day again, out they come! Enjoy, Makz.
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