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Post by Makzimia on Apr 22, 2004 16:16:36 GMT
Greetings fellow Fredians, Again, thank you to those that have voted on NWvault.com for us, it doesn't show it still yet, they are slow to get new counts up, but I think we are actually number 1. Now, today, includes. 1. Possible fix to night time spawns, the intelligent person that made the onenter onexit scripts for the zombies used GetEnteringObject on both instead of that and GetExitingObject respectively... HOPEFULLY it will know now noone is there ... if that doesn't fix it, my next step is to eliminate his HUGE common file that thinks 2 mins = 1 hour, in fact 6 does on Fredian... not his fault, that was the old standard. 2. Checked bandit spawns and removed unique flag off all island wide... this *SHOULD* eliminate the ALL bandit cheif syndrome, that of course depends on how the spawn is handled now internally by the NWN engine, I have seen cases that made me have to make individual encounters for each CR level of a creature LAME! but... oh well. 3. Added new line to first enter conversation to let new players or PC's know that the Ke'Haar stone is NOT persistent and to reuse stones each time they visit. Various other non-descript bits. Enjoy, Makz.
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Post by Makzimia on Apr 22, 2004 17:27:16 GMT
zombies are still respawing in day, I will have Salandra look at the order the guy put certain things in, and see if that is the reason behind it. If not, there is another solution, and that is make our own night time spawn script.
Makz.
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