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Post by Makzimia on May 6, 2004 17:48:59 GMT
Greetings fellow Fredians, Late update today again, I placed the main work of the Colloseum area in today, and completed it's overall look, a temple in the area and a NPC involved in some story of it. This area is north of the Castille City - Inner Harbor. I put it in mainly so I can a: check to see what, if any lag the HUGE amount of placeable work may cause b: to see if the CEP gate placeable works without other scripts other than normal close door. Edit: Gate doesn't work without them, will fix that. Also, I should note here Cartoonic came up with the idea of the Colloseum, I just made it happen, by making it That is mostly it, some other small stuff. The mail man removal yesterday, as I suspected, fixed the time locking problem. Not sure if I will ever give it a go again, this is the reason I am always loathe to try things off nwvault that are major add-ons. But no pain no gain, we at least know for now. Enjoy, Makz.
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Post by Makzimia on May 7, 2004 3:57:45 GMT
Second update for the day, tomorrow morning I am golfing so, you get it now Changed gate in Colloseum to correct scripts for opening it as a placeable door. Changed Kell's alignment so he can use his sword helps! Moved Myrkandite you know you love it when I do. Added a line of code to the MOD heartbeat to see if I can beat the clock stopping on us, in fact I discovered the year can go MUCH longer than just the current 1695, so that is not it, however we may have reached some sort of area/placeable/script limit that is lowering the priority of the clock updates. A couple of other small bits and pieces, enjoy! Makz.
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