Post by Makzimia on Aug 16, 2003 12:57:22 GMT
DISCLAIMER: Due to the fact that a lot of these effects are temporary only, no guarantee is made that ALL will work. Some in fact do not work as written here at all. There are no intentios of fixing issues with the subrace system.
[/b][/center]Most Sub-Races have a Level Adjustment. This is an XP penalty to compensate for the advantages given to the subrace. The XP penalty however only takes place when you rest or change areas. Thus you should ALWAYS REST BEFORE LEVELUP with subrace charactes. At low levels, the experience point penalty will seem high and slow you down significantly, but at higher levels it is more palattable.
To use a subrace, when generating your character, select the Main Race as shown below, then clikc Subrace and type it in EXACTLY as shown below (ie For a Wood elf, Click Elf for race, then click Subrace and type Wood Elves)
Races & Subraces - part 1:[/b]
Main Race: Human[/u]
Medium-Size: No bonus or penalties due to their size.
Base speed: 30 feet.
One extra feat at 1st level, because humans are quick to master specialized task and are varied in their task.
Four extra skills at first level and an additional one skill point per level. The four skill points at first level are added on as a bonus not multiplied in.
Main Race: Dwarves[/u]
+2 Constitution, -2 Charisma
Medium-Size: No bonus or penalties due to their size.
Base speed: 20 feet.
Darkvision 60 feet
Stonecunniung: Grants dwarves +2 racial bonus on check to notice unusual stonework, such as sliding walls, and stonework traps, new construction, unsafe stone surface, shaky stone ceilings, and the like. Something that isn’t stone but is disguised as stone also counts as unusual stonework. A dwarf who come within 10 feet of unusual stonework can make a check as if he was actively searching.
+2 racal bonus on saving verus poison
+2 racial bonus on saving throws against spells and spell like effects.
+1 racal bonus to attack roll verus orc, and goblinoids (goblins, hobgoblins, and bugbears)
+4 dodge bonus verus giants
+2 racal bonus on appraise check that are related to stone or metal items.
+2 racal bonus on craft checks that are related to stone or metal items.
Subrace: Shield Dwarves
These fellows are your standard normal dwarfs.
Subrace: Gold Dwarves
+2 constitution, -2 Dexterity
+1 racal bonus on attack rolls verus aberrations: This replaces the attack bonus verus orc and goblinoids.
Subrace: Gray Dwarves (Duergar)
+2 constitution, -4 charisma
Darkvision up to 120 feet.
Immune to paralysis, phantsms, and magic or alchemical poisons.
+4 racial bonus on move silently checks.
+1 racal bonus on listen and spot checks.
Spell-Like abilities: 1/day – Invisibility as a wizard twice the dueragar’s level.
Light sensitivity: Suffer –2 circumstance pentality to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
Level adjustment +2.
Main Race: Elves[/u]
+2 dexterity, -2 constitution
Medium-size: No bonus or pentalties due to their size.
Base speed 30 feet.
Immunity to magic sleep spells and effects.
+2 racal saving throw bonus against enchantment spells or effects.
Low-light vision.
Proficient with longsword or rapier
Proficient with shortbow, longbow, composite longbow, and composite shortbow.
+2 racal bonus to listen, search, and spot check. Has to merely pass within 5 feet of a secert or concealed door to be entitled to a search check to notice it as if she was actively looking for the door.
Subrace: Sun Elf, Wood Elf, Moon Elf, Drow, Wilf Elf.
Subrace: Moon Elf
These fellows are your standard elves
Subrace: Drow
+2 Dexterity, -2 Constitution, +2 Intelligence, +2 charisma.
Spell-like abilities: 1/day – Darkness as a sorcerer of the drow’s character level.
Darkvision up to 120 feets.(replace elven low-light vision)
Proficent with Shortsword or rapier.
Proficent with hand crossbow and light crossbow (replace standard proficents)
Light blindness: blind drow for one round. Suffers –1 circumstance pentality on all attack rolls, saves, and checks while in bright light.
Spell resistance of 11+ character level.
+2 racal bonus on will save verus spell and spell-like abilities.
Level adjustment +2
Subrace: Sun Elves
+2 Intelligence, -2 Constitution
Subrace: Wild Elves
+2 Dexterity, -2 Intelligence
Subrace: Wood Elves
+2 Strength, +2 dexterity, -2 Constitution, -2 Intelligence, -2 Charisma
Main Race: Gnome[/u]
+2 constitution, -2 Strength
Small: As a small creature, gains +1 size bonus to Armor Class, +1 size bonus on attack rolls, and a +4 sie bonus on hide check
Base speed: 20 feet.
Low light vision.
+2 racal bonus on saving throw verus illusion.
+1 racal bonus on attack roll verus kobolds and goblinoids.
+4 dodge bonus verus giants.
+2 racal bonus on listen checks.
+2 racal bonus on alchemy checks.
Subrace: Rock Gnome
These fellas are your standard gnomes.
Subrace: Deep Gnomes (Svirfneblin)
-2 Strength, +2 dexterity, +2 wisdom, -4 Charsma.
Darkvision up to 120 feet.
Spell-like abilities: 1/day – Blindness as a wizard of the svirfneblin’s character level
Stonecunniung: Grants Svirfneblin +2 racial bonus on check to notice unusual stonework, such as sliding walls, and stonework traps, new construction, unsafe stone surface, shaky stone ceilings, and the like. Something that isn’t stone but is disguised as stone also counts as unusual stonework. A svirfneblin who come within 10 feet of unusual stonework can make a check as if he was actively searching.
Nondetection: continous nondetection as the spell cast by a wizard of their character level.
Spell resistance of 11+ character level.
+4 dodge bonus verus all ceatues.
+2 racal bonus on all saving throws
+2 racal bonus on hide checks which improves to +4 in darkened areas underground
Level Adjustment +3
Main Race: Half-Elves[/u]
Medium-size: No bonus or penalties due to their size.
Base speed 30 feet.
Immunity to sleep spells and similar effects.
+2 racal saving throw bonus verus enchantment spell or effects.
Low-light Vision.
+1 racal bonus on listen, search, and spot check.
Elven blood: for all speical abilities and effects, a half-elf is consdered an elf.
Main Race: Half-Orcs[/u]
+2 Strength, -2 Intelligence, -2 Charisma.
Medium-size: no bonus or penalties due to their size.
Darkvision 60 feet.
Orc blood: for all speical abilities and effects, a half-orc is consdered an orc.
Main Race: Halflings[/u]
+2 Dexterity, -2 Strength
Small: +1 size bonus to Armor Class, +1 size bonus on attack rolls, +4 size bonus on hide checks.
Base speed 20 feet.
+2 racal bonus on climb, jump and move silently checks.
+1 racal bonus on all saving throws.
+2 morale bonus on saving throw verus fear (bonus stack with halfing +1 saving bonus)
+1 racal attack bonus with throwen weapon
+2 racal bonus on listen checks.
Subrace: Lightfoot Halfling
These fellas are your standard halfling.
Subrace: Strongheart Halfling
Gain one extra feat at 1st level.
Does not get the halfling racal +1 bonus on saving throws.
Subrace: Ghostwise Halfling
Speak without sound: can communicate telepathically with any creature within 20 feet.
Does not get the halfling racal +1 bonus on saving throws.