Post by Makzimia on Aug 4, 2004 15:07:01 GMT
Greetings fellow Fredians,
well, late one today, played golf, registered toon for his freshman year... THEN! I got to work again.
Todays updates include:-
1. Changed recipe script for tailoring to go no higher than high 400's I think I got to about 490 now. It was on a much more detailed look on the VERY difficult side. And I admit when I was working at that aspect of it, I was invisioning being able to add more in later, hence the 1000 top end. Then I felt that players would want to get to Grand Master, so I made skill requirements reach near it... *sigh* bad idea it seems. Anyway, anyone that has over 500 in tailoring can have a DM bring them down to that, when ALL have that adjusted, then I will fix the actual constant script to be 500 instead of 1000.
2. Modified slightly ALL mineral, ore, and smelting triviality levels, this will help you now reach Grand Master, and will require some more mining possibly for some to reach the now 485 or 490 skill level.
3. Modified Exceptional Smooth Ask Silk Battlebow & Longbow, these are now level 37 weapons, from memory, and Warped Archers now carry one of them
4. Added HercNav's Well and Rope set into Fredian, nice simple addition with NO bugs, works nice.
5. Added West Styne - Underground Cave, yes the well now goes somewhere, going down is fairly easy, you can drop and hurt yourself if your STR and DEX are low, and it does D20(1) damage. New encounter added for it, and some minor treasure down there.
6. Changed SR rating of Drow Elite.
7. Changed some stats etc on Makzimite Dragon.
8. Changed Warped Arched stats etc, added new bow.
9. Checked for and I *THINK* found last of the HotU bugged treasure, it was somewhere seldom used, and I only found maybe 3 entries in my logs over 24 hrs for it, still... gone.
10. Almost forgot removed anvil from West Styne to stop player spamming and added lag with large gatherings there. Put two in North Styne instead at stalls.
All? for now
Makz.
well, late one today, played golf, registered toon for his freshman year... THEN! I got to work again.
Todays updates include:-
1. Changed recipe script for tailoring to go no higher than high 400's I think I got to about 490 now. It was on a much more detailed look on the VERY difficult side. And I admit when I was working at that aspect of it, I was invisioning being able to add more in later, hence the 1000 top end. Then I felt that players would want to get to Grand Master, so I made skill requirements reach near it... *sigh* bad idea it seems. Anyway, anyone that has over 500 in tailoring can have a DM bring them down to that, when ALL have that adjusted, then I will fix the actual constant script to be 500 instead of 1000.
2. Modified slightly ALL mineral, ore, and smelting triviality levels, this will help you now reach Grand Master, and will require some more mining possibly for some to reach the now 485 or 490 skill level.
3. Modified Exceptional Smooth Ask Silk Battlebow & Longbow, these are now level 37 weapons, from memory, and Warped Archers now carry one of them
4. Added HercNav's Well and Rope set into Fredian, nice simple addition with NO bugs, works nice.
5. Added West Styne - Underground Cave, yes the well now goes somewhere, going down is fairly easy, you can drop and hurt yourself if your STR and DEX are low, and it does D20(1) damage. New encounter added for it, and some minor treasure down there.
6. Changed SR rating of Drow Elite.
7. Changed some stats etc on Makzimite Dragon.
8. Changed Warped Arched stats etc, added new bow.
9. Checked for and I *THINK* found last of the HotU bugged treasure, it was somewhere seldom used, and I only found maybe 3 entries in my logs over 24 hrs for it, still... gone.
10. Almost forgot removed anvil from West Styne to stop player spamming and added lag with large gatherings there. Put two in North Styne instead at stalls.
All? for now
Makz.