Post by Makzimia on Aug 18, 2004 16:12:18 GMT
Greetings fellow Fredians,
Well it's been another epic work day, began at around 6am PST and just got done, I feel my labours have been VERY fruitful however.
1. Checked for, using incident finder, all chests, crates, barrels & sarcophoci... found 4 more locations, and removed them, these are the DTS ( bioware HotU treasure) bugged ones.
2. Added door ways into the walls alongside Castille Gates and Castle to stop players being stuck. Also, added a ramp at Styne Village. If any other fixable locations show up, I'll sort those out also, does not include points of an area or walls in mine, I have a feeling one of my fixes below, MAY help though somewhat.
3. Found a global setting still set in factions for PC's, I removed it, had cartoonic test, made no difference. I suspected that might be the case, as factions themselves seem to be the bug.
4. Changed all nw scripts back to default that do shouts on various reactions to players attacking, some monsters were standing around doing nothing under attack circumstances. This may or may not be related, and may not effect anything in fact.
5. Checked area enter scripts alongside client enter and found an anomaly in how West Styne was treated. Basically I have now added in place the same script, in addition, to what Salandra had in place. Because WS is the starting point, and Client On Enter does not seem to do all it should, for now, I have fixed the death on re-entering west styne to the best of my knowledge now.
I tested this with a PC getting killed in say North Styne re-entering west styne, dying logging off, reloading, dying, respawning, logging off, re-entering west styne etc. Each and everytime I had the correct status on re-entry to the server.
All for now,
Makz.
Well it's been another epic work day, began at around 6am PST and just got done, I feel my labours have been VERY fruitful however.
1. Checked for, using incident finder, all chests, crates, barrels & sarcophoci... found 4 more locations, and removed them, these are the DTS ( bioware HotU treasure) bugged ones.
2. Added door ways into the walls alongside Castille Gates and Castle to stop players being stuck. Also, added a ramp at Styne Village. If any other fixable locations show up, I'll sort those out also, does not include points of an area or walls in mine, I have a feeling one of my fixes below, MAY help though somewhat.
3. Found a global setting still set in factions for PC's, I removed it, had cartoonic test, made no difference. I suspected that might be the case, as factions themselves seem to be the bug.
4. Changed all nw scripts back to default that do shouts on various reactions to players attacking, some monsters were standing around doing nothing under attack circumstances. This may or may not be related, and may not effect anything in fact.
5. Checked area enter scripts alongside client enter and found an anomaly in how West Styne was treated. Basically I have now added in place the same script, in addition, to what Salandra had in place. Because WS is the starting point, and Client On Enter does not seem to do all it should, for now, I have fixed the death on re-entering west styne to the best of my knowledge now.
I tested this with a PC getting killed in say North Styne re-entering west styne, dying logging off, reloading, dying, respawning, logging off, re-entering west styne etc. Each and everytime I had the correct status on re-entry to the server.
All for now,
Makz.