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Post by Makzimia on Aug 19, 2004 7:28:27 GMT
And on the 4th day he rested....
Greetings fellow Fredians,
Well... I fixed that dreaded death on re-entering West Styne late yesterday, as some will have found out by now, I am sure. And today, I am going to do nothing, 3 days of solid work this week has been enough. I think the stability of the server and the fixes I have made speak for themselves.
I'll be around later on.
Makz.
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Post by Makzimia on Aug 19, 2004 17:43:23 GMT
Ok, so... I couldn't resist Found a little something, I always wanted to have in Fredian, and even though, my so called day of rest went out the window.. I think a certain section of our community will be happy. 1. Added Richard Cranium's Persistent Trap System, and made necessary modifications for it to play nice with IoFs resident codes, that actually took me longer to do, than putting traps down but, it works nice now!!! Arcane plane is the only place I have put these in for now. But, I will replace ALL traps all over Fredian in the coming weeks. ONLY Bards and Rogues will be given the tool necessary on log on that detects the traps based on DC, also, a set of disable tools is available, I forgot to put them in for now, but any DM will supply them out of Custom special 5 items to you for a nominal fee, IF, you are a bard or rogue A nice feature, other than the fact the traps automatically respawn when players leave the areas, is that on disarm a rogue recieves XP for it. 2. Added a gate to wall in West Styne swamp where players were getting stuck. Enjoy!! Makz.
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Post by Makzimia on Aug 19, 2004 19:05:33 GMT
Missed a } when compiling clientonenter script, it compiled with IF statement wrongly completed, fixed, with that fixed missing subrace stats on enter after reloads. Added trap disable tools for PTS to West Styne Blacksmith and also a certain rogue salesman somewhere Makz.
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