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Post by Makzimia on Sept 16, 2004 13:45:54 GMT
In about 3 hrs time, after I have completed a FULL recompile build of the MOD, you will find I have fixed it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YEAH!!!, had to go back to the cheesy way of defining seperately the long staves, I am sure, I shouldn't have to, but in the absence of greater minds on this, than mine, it solved it. Fortunately, I learnt long ago to just comment out, and or, copy, lines of new code changes, so putting that component ID back into play was literally a 10 minute job.
And that is that!!!!!!!!!!!
The changes also include that the message when you chop/mine instead of saying "You have broken something free but find nothing" ( old ATS way basically) now will say "You break something free, but it is not useable" or something like that... more appropriate.
Those of you that have cut the trees will realise I have also updated the descriptions of ALL the trees as well, whoever originally created them used the verdicite ore as a template, probably not knowing how to use the tags correctly. And lastly also gave them unique sentences on succeding.
All for now.
Makz.
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Post by Makzimia on Sept 16, 2004 16:46:08 GMT
Changed version is now running, AND, I have had a thought on exceptionals, but I promise *NOTHING*. I'm taking a break for now. Included also in this update, I changed the bowyering book to reflect need for wood cutters axe, also master fletcher will sell you a crafted copper wood cutters axe for those of you who can't find a crafter at odd hours All for now, have fun!! Makz.
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