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Post by Makzimia on Oct 10, 2004 2:06:35 GMT
Greetings fellow Fredians, Being forced into action again by the updates to 1.64 and CEP 1.50, I thought it only fair timing to do some changes/additions. Ok, they are, and will be in for tomorrow morning, when at about 7am PST, I will update the main server. 1. Made drow cave in Clevian mountains no kehaar/orb. 2. Changed cost of +2 gem and +3 I think as well, so incremental costs apply now. 3. Changed DC on Minimum security cells to DC90, and, removed from sale all +10 and +12 lock picking tools. 4. Added ability to conversation of Knight's Lasso for them to portal directly to the minimum security jail 5. Added 4 new hostile based factions to MOD to reduce AI calls on attacks server wide, these are warped, glacial, planar & undead. 6. Changed all relevent NPC/Monsters to use new factions. 7. Removed individual dyes from sale in Trade Guild Hall, they are not necessary, Universal Dye kit, which some have missed seeing, does ALL colors, including, hidden ones, unless bioware broke that. 8. Added new script to make a weapon do polymorph to werewolf for 300 seconds on a > 4 chance for a D12 roll. At the moment, that is just on the Wizard Raol. Of course, did a full recompile of the module, after a couple of days of good testing, and testing of new features I have just added, all is ready to go, look forward to tomorrow morning. Makz.
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Post by Makzimia on Oct 10, 2004 14:21:55 GMT
Update is now in.
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