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Post by Parinor on Aug 7, 2004 12:17:41 GMT
I realized that a fresh myrk vein now only has about 60-70 hit points, they used to be much tougher. is that one of the unlisted changes or an oversight?
(yes, tried this on fresh veins several times)
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Post by gloilin on Aug 9, 2004 16:23:57 GMT
Adamantine is the same way, I got 8 rocks off a vein I then tried 15 times at 1000 weaponsmithing and 490 blcksmithing to make an adamantine exceptional longsword, I got regulars all 15 times. I think the changes are a tad excessive and hope it's not as intended.
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Post by Makzimia on Aug 9, 2004 19:06:18 GMT
Some players get 8, some get 80, I have no way to sort that out, and before, the ones getting 80 could get 180 , so... As far as exceptional production goes, nothing was changed to do with the code that checks INT for exceptionals at all. It is as it has always been.
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 10, 2004 7:42:44 GMT
ok , I would like to say is , i know of at lest 4 - 40th lvl pcs who have this problem , me being one of them , we have gotten rings, ammys, spells , and mined naked . if i hit that rock 3x it breaks then i have a 15 min respawn time . i under stand that you perhaps wish to make it harder , this is i understand , alas it is making people not want to craft and its become kind of boring when it comes down to a bag of ore a spawn , please understand we have tryed everything that we could think of to get our str down , and many other things as well. i am just posting this to make you aware of the matter , thank you for your time.
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Post by Silentus on Aug 10, 2004 7:48:51 GMT
I agree this is a pretty serious problem for many miners as they tend to be high strength builds. I tend to lean towards HCR and reality based rulesets but, I would prefer they didnt break at all over the current system. Its just not fair to say that those who are massivly strong lack the finesse to become proficient at mining economically. I know its the code behind it - not a deliberate thing, but miners lean heavily towards high strength - and this punishes only those who are most likely to make good miners. Now if only I could make that argument for flowers
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 10, 2004 7:53:53 GMT
Oh dont get me started on the flowers , Please dont ..lol ;D
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Post by Makzimia on Aug 10, 2004 7:54:55 GMT
15 mins? I doubt that considering the maximum set in the config file is 5 mins. And the players with the ultra low STR are the ones that made me have to do this actually. They were managing 1 HP per hit, I watched a few time when I saw party chat going on about various aspects of it. That was one of the reasons I removed the -STR on the pickaxes, that didn't work, so, I lowered the HP of the ore, each base ore has a default HP Myrkandite from memory has 325HP then 45 on the actual ore, giving 370HP, I think , if I am misreading how it works, I'll sort it out, but from what I saw when the base was 325 and HP on the ore was 400 it lasted MUCH longer than it should. Back when I was first remaking all this, as Salandra was coding away, we did a lot of testing, the original format of the HP, which I have gone back to, produced the result being complained about here by some, so I upped the HP on all ore's and gems. I have watched however for some time and seen the way players have managed to abuse that. I am not tight about it, and I certainly don't want to discourage the use of anything, what I do need to know, and honestly, is what the lower ones ie: copper produces for you same players, if I get that information, the middle ore information, and see for myself or another DM does, what you are getting off Myrk, THEN, I can make a median adjustment, that handles all ends, or close to it Makz.
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anomalylone
Elder
"Winnona,you know,WIN NO NA!"
Posts: 151
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Post by anomalylone on Aug 10, 2004 8:07:30 GMT
Makz when your standing there waying for that rock to come back it seems like a long long time, i check my e-mail , post on the forums , play with photoshop lol. i am thinking that its a crit problem , if we are hitting them without crits fine , but high lvls like myself crit often , meaning more damage with little ore .. i dont know if that helps any ... but its my guess.
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Post by JoScMa on Aug 10, 2004 8:24:03 GMT
Is it possible to give each rock a counter so that every rock has a certain number of ores that can be mined no matter how much damage is dealt to the rock? So that someone with 44 strength can mine just as many ores as someone with 10 strength.
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Post by Makzimia on Aug 10, 2004 9:35:18 GMT
Ok, I took a look at ats_config, *cringes* actually, I *HAD* it set to 5 mins minimum and 15 mins maximum, I seem to remember now that original autorespawn was 15 mins minimum and 30 mins maximum. Anyway, I have set the spawns to 2 mins minimum and 5 mins maximum now.
I also had a talk to Salandra, told her of our dilemma over numbers of ore going haywire over low STR players, she seems to think adding a MAX number check on all craftable resources would not be that hard. Then I can up the HP on all to whatever and it will only ever give a certain number of each.
Makz.
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