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Post by Jorthain on May 26, 2004 12:54:20 GMT
One important sideline in this thread is the lack of players that use Castille. Like Lumix I've tried to spend more time there, but there is really not much to do. With this being such a different subject though. I am going to start another thread.
P.S. Thanks Makz, for the quick changes to the other items.
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Post by Phoenix on May 26, 2004 13:08:50 GMT
Boo naysayers. Even if the whole list was junked, we should never say 'I doubt it'll happen' it would just discourage other people posting changes. I mean somethings we know are not happening, like HCR stuff, but I don't think any suggestions fell in that category, much less the whole list of suggestions. Someday I will be able to RP in W. Styne again, as it is, I still avoid the area as much as possible because of noPvP. I also hate when people say 'so people can RP' is the answer to noPvP because it's one sided. It helps some RPs, it kills others. But that's a lot of changes at once, thanks for looking at it all, Makz. edit: as far as Castille goes, I'm all for more traffic there. I have a sneaky suspicion things are heading that direction as far as things to do there...
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TheNaga
Young One
I am the typo master!
Posts: 37
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Post by TheNaga on May 26, 2004 13:25:49 GMT
Why? Because we HAVE to make characters that accept being taunted? I don't think so, even the knights lay the smack down on people who talk trash. The fact that people USE the no PvP area as an excuse is worse. People know they are invinsible there, and it leads to poor RP. I agree totaly why would my pure evil vengful character allow a little weakling to make racial insults ((or class based insults)), annoy, tease and taunt us when they would'nt dare do it outside of a no PvP area
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Post by Phoenix on May 26, 2004 14:13:54 GMT
I agree totaly why would my pure evil vengful character allow a little weakling to make racial insults ((or class based insults)), annoy, tease and taunt us when they would'nt dare do it outside of a no PvP area Yep, that's why I avoid W. Styne. Just a few days ago I was there and someone kept dispelling me over and over, taunting and teasing me. They were really trying hard to get me to kill them, that's when I learned epic ruin works in no PvP. Hilarities ensued.
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Post by MitzaVolchenko on May 26, 2004 15:00:46 GMT
*sighs*
Just lump it comes to mind.
I HATE no pvp West Styne, but I think it is a needed precaution and a good thing for new people. We were all new once...Mala took a dozen deaths as collateral damage in fights she had no stake or business in when I started here. It was discouraging.
As for RP vs PVP vs crafting vs hack and slash. I do 'em all and pick my place with care. If you want PVP potential and gathering area this side of Castille, how about a nice town well for Whillem which has become a haven to team evil?
Any road, I have seen a lot of good stuff in all categories on this server, and whether I agree with all of the measures taken or not personally does not matter. I am in no way injured or hampered in my RP by not being able to throw an ice storm on people in West Styne.
If your evil character doesn't want to be taunted, try hanging out in Castille or Whillem or *shudders as her poor little elves might lose their quiet place* Cara Unscathe or Ranestadt. This taunting goes both ways...or are we now going to deny egging Karl and Mack with all manner of ugliness while they were trying to take a break at fireside?
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Post by CrunchX on May 26, 2004 16:10:37 GMT
Just imagine if west styne was a PvP area.. there are some people sitting around talking at the fire for a while.. they decide to go out adventuring and find that someone has been pickpocketing them the whole time and have no items left, it will make people not trust eachother and not want to sit still too long, same would happen in the crafters halls.
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Post by addicted2rpg on May 26, 2004 16:42:38 GMT
You'd be surprised what I imagine west styne as a pvp area as, especially considering it was full pvp for 7 of the 9 months we've been up Crafting areas: point made
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Post by Phoenix on May 26, 2004 16:51:43 GMT
Just imagine if west styne was a PvP area.. there are some people sitting around talking at the fire for a while.. they decide to go out adventuring and find that someone has been pickpocketing them the whole time and have no items left, it will make people not trust eachother and not want to sit still too long, same would happen in the crafters halls. Ahhh, Just imaging... Yes, those were the days, weren't they... haha just kidding, it's not THAT bad. BTW there are rules against pickpocketing like that. Even before the rules it was RARELY a problem. In fact I think the pickpocket and W. Styne=noPvP were introduced around the same time.
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Post by CrunchX on May 26, 2004 17:00:13 GMT
You'd be surprised what I imagine west styne as a pvp area as, especially considering it was full pvp for 7 of the 9 months we've been up Crafting areas: point made Well I wasn't here before the change but i'll bet that most players are more comfortable now sitting around there talking and not worrying about thieves.
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Post by CrunchX on May 26, 2004 17:01:42 GMT
Ahhh, Just imaging... Yes, those were the days, weren't they... haha just kidding, it's not THAT bad. BTW there are rules against pickpocketing like that. Even before the rules it was RARELY a problem. In fact I think the pickpocket and W. Styne=noPvP were introduced around the same time. Are they scripted rules? Or just based on honesty? Because they ARE thieves, they most likely are not honest
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Post by Phoenix on May 26, 2004 17:07:05 GMT
Are they scripted rules? Or just based on honesty? Because they ARE thieves, they most likely are not honest It's a sever rule, not scripted. The theif character isn't to be trusted, the player is. If one wants to break the server rules they won't last long with our DM staff. BTW don't you know the rules??
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Post by CrunchX on May 26, 2004 17:14:16 GMT
It's a sever rule, not scripted. The theif character isn't to be trusted, the player is. If one wants to break the server rules they won't last long with our DM staff. BTW don't you know the rules?? I've read the rules, I was just wondering if it was actually scripted to limit the pickpocketing. If the victim doesn't detect the thief, then how does the thief get caught? If the victim does detect it, do they go crying to the DM's to get the items back? (If there is even a DM online at the time). I'm sure the DM's have better things to do than sit around watching people to see if they are stealing too much or reading through pages of log files. EDIT: I don't have a problem with pickpocketing in general, it shouldn't be banned or anything, just certain areas should be safe from that, I like it the way it is now with west styne and crafters halls being safe, even if it's not realistic.
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TheNaga
Young One
I am the typo master!
Posts: 37
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Post by TheNaga on May 27, 2004 0:24:56 GMT
Really there should be a wiegt limit on what could be pick pocketed I mean from an rp point of veiw are you not gonna notice that some how a full plates been pulled from your backpack lol ((or pocket depending on how you see it but that just sounds crazy))
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Post by Silentus on May 27, 2004 8:10:18 GMT
Some of you seem a bit confused on the Pick Pocket rules (see below) - these are PLAYER rules - you break them IC or OOC and you will be punished OOC. These were put in place to make IoF a fun place to play - to avoid griefing while still allowing evil types to have thier fun. Island of Fredian - Rules There will be a 4 part punishment given to players who break a major rule (for example: Player versus Player OOC many times) 1st Time: Jail for 10 mins or more real time. 2nd Time: Loss of all gear from offending PC. 3rd Time: Loss of offending PC 4th Time: CD BAN [/b][/center] 10. PVP - PICKPOCKETING:[/b] Stealing from another player character (alive or dead) is acceptable if the agressor has verified: .....I. It is done in RP (sorry hack-n-slashers - if you cant RP the consequence only steal from NPCs) .....II. The target is of moderate experience to the thief (examine opponent to determine) .....III.The target is above level 5. Note that your character may be held liable for damages if caught by the law. [/quote] That said, I also wanted to throw in that I am against PVP in crafting alls for the simple reason that there is almost no way to notice if you are being stolen from - so much time in crafting is spent in moving invnetory around and keypressing and chatting in OOC tell (cuz its generally boring) that you really wouldnt notice... IRL it would be similar, but not to that degree I dont believe. This all doesnt really matter asMakz has made the changes from this thread that he intends too, but I wanted to mention it
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Post by CrunchX on May 27, 2004 8:20:19 GMT
Some of you seem a bit confused on the Pick Pocket rules (see below) - these are PLAYER rules - you break them IC or OOC and you will be punished OOC. These were put in place to make IoF a fun place to play - to avoid griefing while still allowing evil types to have thier fun. That said, I also wanted to throw in that I am against PVP in crafting alls for the simple reason that there is almost no way to notice if you are being stolen from - so much time in crafting is spent in moving invnetory around and keypressing and chatting in OOC tell (cuz its generally boring) that you really wouldnt notice... IRL it would be similar, but not to that degree I dont believe. This all doesnt really matter asMakz has made the changes from this thread that he intends too, but I wanted to mention it But there is still my question, what if the victim doesn't detect the thief? What is going to stop the thief from picking all of the items from them? If it's not scripted then I can't see how the rules could be enforced.
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