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Post by Preedy1978 on Feb 12, 2004 20:58:57 GMT
Well put.
Oh and another thing, as this IS a martial law debate, I'd like to point out that although it may sound harsh to everybody, under martial law a Knight can arrest you for just LOOKING at him wrongly. (I wouldnt normally though lol) :-)
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Post by AvengersWraith on Feb 12, 2004 22:32:45 GMT
Under marshal law a knight can arrest/kill you to make a point to other characters, you were just sacrificed to teach someone a lesson, and you may never even learn what the lesson was or if the knight is bored he can use you for target practice to keep his wits sharp, he can put whatever in his reports of an incident if he/she even has to make a report about the incident.
Assuming these knights are appoint by the king to keep law, they would not break the law openly like in my first paragraph, but nor does that mean they will be fair in administering punishments and convicting characters, the law or lawlessness is their at their whims.
And if you lose possessions in a fight that isn't jousting for fun, I can not see any legitimate reason why someone you were trying to kill will give you your weapons back, no matter who started the fight. The point about killing the character and asking for them back as a condition of being raised would be a good reason though and I would (not that I ever play fighters with brute strength and trainig to disarm) return "confiscated" weapons at that point. This is not an OOC punishment, the weapons belong to the character not the player, the character was involved in the fight that resulted in the loss of the weapons, not the player. And if a knight takes your weapons in the line of duty, IMO, he is required to keep those weapons out of the hands of a criminal.
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Post by kline on Feb 13, 2004 16:47:35 GMT
Again this is all miss understood saddly . I am OK with losing my weapons but there sould be a limit on how many times a day you can get attacked on site and have your weapons disarmed, and taken from you. Getty is not that smart(again) yes. He does not plain and plot as I have said before but he is wise. And if he knows that he is always going to be attack on site even after my player death. Getty is going to hide. Oh and where is he to hide no where. Because there is no safe haven there is no bad lands. There is nothing like this there is just more and more and more running. A never ending horrible place for someone that is evil.(reminds me of ravenloft against evil) But it is OK here to play someone that is smart and cunning and plains and plots things as long as noone ever knows. And if the guards try to arrest you just give up and put down your weapons, hum. I dont think that would be fun for the Knights, but I can play like that. Long live the Knights and Long live Good.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Feb 13, 2004 16:57:43 GMT
Hey kline,
I mentioned this in another thread but maybe it isn't common knowledge: the knights *only* have jurisdiction in Styne. (Quick, someone correct me if I'm wrong here!) That means in over 90% of the map you can do whatever you want, whenever you want, without fear of getting disarmed or arrested *by a knight*. Technically, every area that isn't under the authority of the knights is a 'never ending horrible place for someone that is evil'.
Short and sweet version: avoid Styne if you like your weapons;-) Even if your char isn't the sharpest pencil in the pack (as you've implied in your last post) surely he'll notice that guards + bad behaviour = -(weapons).
Now before anyone starts on how everything is in Styne, everything is everywhere else too. Whillem now has a crafting shop. Castille has a bank. All of the perks of Styne (except for those pesky lawmen) can be found in some other place on the map. What's more, is that most players (myself included to a degree no doubt!) don't even know about some of the fabulously useful things that are slightly more than a step or two from the fire in West Styne.
Hanah
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Post by Silentus on Feb 13, 2004 17:01:49 GMT
I feel for you and dont all at the same time Basically ask yourself this simple question - do petty thieves hang out in front of the Police station? Its a big world anf there are alot of places to hang out. I posted something like this yesterday, but if all the baddies are getting harased in Styne, why do they hang out there. If they consolidate somewhere else like Whillem (I hate saying that as Vugor hangs there alot , but...) many of these issues go away. Plus looking at the CJ system, it doesnt look like Whillem is likely to fall into the knights jurisdiction down the road yet either. If I have my way it wont for the very reason you are concerned.
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Post by Phoenix on Feb 13, 2004 17:15:31 GMT
I've never seen a guard's reach stop at the city limits. Most of the disarm events happened outside Styne anyways. But it's irrelevant to him, I guess, since he's not playing Getty anymore. If you want to talk about places for evil to go there is another thread, please comment there, as some of this has already been discussed. makzimia.proboards19.com/index.cgi?board=Chat&action=display&thread=1076496637
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Post by kline on Feb 13, 2004 17:16:37 GMT
Hanah you are great. I love to read all your posts. Anyhow Getty as I have said before does not start stuff if town unless the DM was there. Maybe you didnt see him or he was not on that map but it was always his plain if I ever attacked town. When I play Getty, and I am by myself, just playing him I just work on skills and crafting all the time. I dont go on raids and rob people or start things with other players (meaning mostly the Knights) unless a DM is invovled or it is all some bigger plot plained by other characters. I am so sorry my charater is so misunderstood.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Feb 13, 2004 17:32:17 GMT
At risk of sounding snide kline, I think we understand Getty loud and clear...
Phoenix's point about our lawmen not stopping at the borders of their domain is a salient one though. Mack, Karl, (other guards), is this the case? I'm just curious to hear the other side on things. If this is actually the case it is definitely a tyrranical action (IMO of course) and something that maybe ought to be addressed in the CJ discussion... Silentus?
Hanah
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Post by kline on Feb 13, 2004 17:35:26 GMT
ROFL ;D ;D
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Post by Phoenix on Feb 13, 2004 17:44:10 GMT
...Even if King's Forest is out of his jurisdiction, Tortiana was one of Mac's very good friends. He really doesn't give a care about jurisdiction under this circumstance. Hanah, Mack already has spoken on this, and similar things have happened to me, but in reverse. IE something happened in town and I ran out, but the chase continued. So I see no jurisdiction in the current system, the new CJ system is better defining this, though. edit: linky to the jurisdiction discussion. makzimia.proboards19.com/index.cgi?board=criminal&action=display&thread=1076618529
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Post by Silentus on Feb 13, 2004 17:46:01 GMT
I've already begun addressing that point (as of yesterday). The vote in question requests: Suspects can be apprehended seen by knight in what areas (select all that apply)?
The question implys that Knights may make chase when he sees the suspect in the areas voted upon (looks like it will end up in castille and styne city areas). I envisioned that once the chase began in the legal area, they would be allowed to continue it out of the legal area until the suspect was caught or got out of sight. Maybe Ill add a poll for clarification though... I never did like the way I worded that question and now it may be coming back to bite me
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Post by wingstriker on Feb 13, 2004 20:04:18 GMT
Ooo! I like rumors and the spreading of stories! They make so many people confused and angry The more confusion the more chaos and the more gold and treasure can be had by all. *snickers behind hand with mirth in the eyes*
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Post by AvengersWraith on Feb 13, 2004 23:27:52 GMT
IMO, chasing someone out of jurisdiction and stopping should only happen if there is a second knight is not on duty to watch over the safety of the assigned area; but if you are caught and killed for that crime by someone else, how is the knight who witnessed it suppose to know since there is no current reporting system in place.
This is going to be addressed in the CJ system when implemented since it appears keeping logs of crimes and criminals made it in (we need to be careful not to metagame in this area, knowing someones name from being told by someone to seeing it over their character are different, descriptions and aliases will have meaning for those who RP well); and so won't bounty hunters, who do it for kicks, whether over zealous do gooders or chaotic evil characters wanting to watch someone else suffer.
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