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Post by kline on Feb 13, 2004 17:24:19 GMT
The reason the DM has to have a say first is because it is his world there are other things I am sure he wants to do, and what that is I dont know. So he should have the say on where we could set up and evil place.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Feb 13, 2004 17:35:19 GMT
*waving big green pom-poms for Silentus' 10.18am post*
Nothing is stopping anyone from doing any sort of RP action anywhere, with the single, miniscule, barely-worth-mentioning-but-for-some-reason-cantankerous exception of knights in Styne.
Hanah
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Post by Phoenix on Feb 13, 2004 17:37:25 GMT
I think most of the shady types would focus on this as long as there is a point (IE an end to the means). Makz said there is, so it's up to us shady types to show interest other than posting about it. I already have mentioned I will be willing to play this out since the desert is the choice, I'm there. Pheonix the desert Sultan, muhahaha!!!
I think the desert is a good choice too. As Kline mentioned it's already kinda hub with the various resources, crafting hall and ke'haar stone. All that means less work by Makz.
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Post by kline on Feb 13, 2004 17:39:17 GMT
;D ;D
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Post by Silentus on Feb 13, 2004 17:51:37 GMT
*bows to Hanah* Yaeh, Desert North is nice from alot of crafting aspects. All metals are close, farmlands will help tailoring. Bowers and Tanning is kinda rough, but no place has everything next to it. *Holds on to his coinpurse on his way to the oasis*
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Post by kline on Feb 13, 2004 17:59:23 GMT
Makz can you put up some warning signs for use for the lower level people. That the desert is and can be a dangeuos place. Like that signs before you go into the second level of styne village cyrpts. Some thing like the Law ends here.. LOL The reason being that some people dont ever read the forms. But I am sure that a new evil town starting up and new leaders and guards and lots more RP activites will be so great, that no one that plays on the server will here about anything else for a while... Muhahhahaha
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Post by Phoenix on Feb 13, 2004 18:03:54 GMT
* 'ere be no law, ye scurrrrvy mates be welcome*
lol
Not very hidden, but if were are looking at a city/area aspect that might be a good idea.
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Post by Silentus on Feb 13, 2004 18:14:05 GMT
If he does anything like that (which I am not for, but you know me I think it might be better to put up a sign that upon viewing shows sez something like: "This sign appears to have at one time declared the laws of the community. The laws however can no longer be read due to the extensive grafitti and physical abuse the sign has taken by the local populace" Personal opinion: Not abad idea to have it, but I tink we sould see if the area even takes at all before asking Makz to make changes. In your RP, you can mention ooc what the deal is for those caught unawares. Quite honestly, if the dont know it only makes sence that you would want them there anyway - it makes them an easy mark.
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Post by kline on Feb 13, 2004 18:15:39 GMT
Yes I like your style. Come on in Goody people and trade with us your wares. And while your here why dont you donate 10000 gold to sheriff Phoenix. Muhahahahaha
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Post by Phoenix on Feb 13, 2004 18:32:19 GMT
Of course the desert is not for the weak anyways. You can't portal to castille until 20th, and walking is not easy either. The relative remotness may make the sign unnecessary, as anyone who is 20th SHOULD have heard the desert isn't safe, or whatever. But if a sign is necessary, I do like what Silentus wrote.
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Post by wingstriker on Feb 13, 2004 19:43:00 GMT
Most if not all sounds good. But I would think the Rogue Guilds of Fredian would like their hangouts in the cities that are most heavily populated with players. The "trade" is better as is the gold! Already can do guilds and such so I guess the Rogues will still hang where ever the most people are either the wild of the desert or the benevolent grass lands of west styne. you spell casters need your rest and privacy while the Rogues like the night life and 24hr. party! ;D
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Post by MysaidesCaldier on Feb 13, 2004 22:23:52 GMT
Hmm...interesting but I really think making a place for evil to gather is just as bad as the good goodies talikng around the fire. Its fine to meet and rp with other evil chars but I have found that evil chars like they should be are totally self absorbed and have a hard time working together. Putting a bunch in one area will result in a giant brawl and a few murders. This should be expected. Donna and I have been talking alot about evil on Fredian for awhile. Maylstyrx is a different evil then the char I like to play. In fact to me a good "Evil" character can never be defined as evil by anyone. Simply put they are too devious to ever get caught red handed. Again this must be the difference betweeen stupid killing the chicken evil and dirty plotting back-stabbing evil. I have one suggestion to all the would be super villans of Fredian. Go out and buy a Rolling Stones album. Listen to sympathy for the devil about five thousand times and hopefully you will take away from the song the most potent weapon evil has ;D
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Post by Phoenix on Feb 13, 2004 22:44:39 GMT
Hmm...interesting but I really think making a place for evil to gather is just as bad as the good goodies talikng around the fire. Its fine to meet and rp with other evil chars but I have found that evil chars like they should be are totally self absorbed and have a hard time working together. Putting a bunch in one area will result in a giant brawl and a few murders. This should be expected. I think your missing an aspect to evil. There are plenty of evil societies, even chaotic evil ones. Balors come to mind, same with drow, illithids, the Red Wizards of Thay ;D, lots of evil societies. Evil doesn't imply it will implode on itself. Sure an evil society is more chaotic that a good one, even a LE society, but it can still be structured. Sure a player with the 'evil' mindset will tend to disrespect authority, but they can also realize 'safety in numbers' as being more important.
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Post by Spathic on Feb 13, 2004 23:26:04 GMT
true but at some point there will be some backs stabbed... look at drow society and how they gain status, killing off their strongest allies... it happens a bit fast online sometimes though... but sometimes it seems some evil types are a bit to secure with each other... You don't have to be paranoid but if you are willing to do certain underhanded things you should expect the same from those around you....
i was struck by a rather odd thing a few days ago... a few of the "hmmm hmmm hmmm"ers were talking about how evil should all gather together so they could win... They actually talked about Evil Defeating good... Does anyone ever talk like that in real life? I mean Osama is evil in my book but in his mind he is righteous... they don't talk about do-gooders, and how evil will triumph...
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Post by Phoenix on Feb 13, 2004 23:46:00 GMT
Sure, thats what makes a evil society chaotic compared to a good one, but yet there is a society and it does endure.
Why wouldn't evil conspire like that, paladins talk about good like that. Good will smite evil, and such. Blackguards are the epitome of evil, in fact I would almost expect a blackguard to talk like that.
Otherwise I would expect it would be discussed in other terms. Such as how this land is too oppressive, or whatever reason they dislike the 'good' of the world.
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