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Post by addicted2rpg on Mar 15, 2004 17:47:54 GMT
I would like to post this on the lasso thread, but I feel it really does start a new topic. So here it is.
You guys wouldn't believe this, but Makz and I (and cartoonic too) .... and maybe a few select players have the "seniority" so to speak to remember a time on the server where west styne was largely a dead hole. Literally, nobody would stay there. People wouldn't talk to others. The mod was cold.
In these days, I was working with my "dynamic visual environments" concepts by placing things like trees, rocks, and a campfire for a quick scene. I actually had several, but Makzimia took a liking to the campfire one and put it into West Styne to encourage players to stop, sit around the fire, and hang out.
Well, it sure as hell worked. On this, I think Makzimia's foresight and ability to encourage RP with module/toolset related implementations is excellent. Cheers on the campfire.
In less than a week after it being in, I specifically remember seeing large groups crowded around it. It has never really changed after that.
Now if I was a guy who liked to play like Kline and I wanted to, say, drop off a gangsta' style hellball in a big crowd of assembled fuzz (Knights), where would I go to find them?
Roleplaying next to the campfire, of course.
I propose two things on the table, but only doing one, not both. 1. Move the campfire OR 2. Make West Styne NoPvP.
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Post by Makzimia on Mar 15, 2004 18:02:51 GMT
Yep well I am almost at the second option Nat, which I would really hate to do, that campfire still is a strong source of catching new players into RP, and I think my last threat sort of sunk in to certain players thick skulls.
Makz.
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Post by Phoenix on Mar 15, 2004 18:24:52 GMT
Well I don't know what the solution is, I have been thinking a lot about it, but there is definatly a problem.
W. Styne is the hub of the server. It's where you meet new players/characters. Everyone should be able to meet new people. Moving the campfire would probably not stop people from going there now, but that isn't the point is it? To push people out of W. Styne? Changing it to a NoPVP might solve the issue, but it's might also change it from being a hub.
I wasn't here when W. Styne was dead, so I can't speak about that, but it is simply amazing how a small change like that affected so many things. I think either of these things could drive traffic away. Like I said, I see the issue, just not the answer...
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Post by Preedy1978 on Mar 15, 2004 19:52:14 GMT
Yeah, I'd hate to see W Styne become No PvP. I'm not against violence in Styne, but it really has gone crazy recently, and things need to calm down. Seriously, from a OOC point of view, mayhem in Styne is seriously affecting potential rp- there's always so much fighting going on that nothing else than defending yourself can be done. I feel its just that there is no fear of death on the server, so people dont really care if they get jailed or die. They just think: "Oh well, I'll just respawn." and thats that. Perhaps maybe stiffer penalties for dying need to be put in place? Perhaps Styne will become a Non PvP area, like the crafting shops? Who knows, but for one thing, it would be a shame if Makz has to change something because of this. P.S: I joined the server about a week before the campfire was put in I remember thinking to myself: "Hang on...where did that come from?"
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Post by JoScMa on Mar 15, 2004 20:14:18 GMT
Yeah, I'd hate to see W Styne become No PvP. I'm not against violence in Styne, but it really has gone crazy recently, and things need to calm down. Seriously, from a OOC point of view, mayhem in Styne is seriously affecting potential rp- there's always so much fighting going on that nothing else than defending yourself can be done. Exactly. During that mayhem, I would go into West Styne and try to RP with a few players. Then here comes several troublemakers who do nothing but disrupt the RP I am trying to accomplish with other players. If there are stiffer penalties, it will have to come at a cost more than just larger XP and gold penalties. At least for higher levels because those penalties are meaningless. A lvl 40 character has no need for XP and if that character is a crafter, gold is meaningless as well.
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Post by Fayde on Mar 15, 2004 20:24:40 GMT
At the roleplay mod I use most there is a place where most gather for major roleplay, joining groups, planning parties for major quests, raid planning, and socializing. It's the one place in the whole mod where everyone isn't using true sight to guard from the pickpockets, it's the one place where guilds scope out, interview, and enlist new recruits. And it's a non-pvp area. It has houses, an inn, a temple, and several areas where people can gather into select groups for roleplay. The only thing you can do there is attack npc's. And the npc guards are scripted to slaughter you if you do that, and NO ONE can defeat a guard there, they are invinsible/impossible. The only time there is conflict is when one of the dm's is in a naughty mood, and we have a ball when that happens, but they never slaughter the newb's by accident like a player will. There's only the blacksmith to goto when you want non pvp in Fredian, and it's impossible to roleplay there with all the crafting and the merchants babble interrupting.
Not saying W.Styne should be made non pvp, just showing that anyone who thinks making it so will ruin roleplay is wrong. If they can't roleplay in a non pvp area, then maybe they should take a closer look at why they can't. Some of our best roleplay has been right there in the non-pvp area in other mods. Pvp shouldn't be the only thing you have going for you to enjoy playing somewhere.
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taylor
Elder
S is for Shurikens
Posts: 145
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Post by taylor on Mar 15, 2004 20:32:46 GMT
well i think that a campfire in west styne was definately a great idea, though it isnt original, its used through hundreds of servers all with the same meaning, the universal sign for RP.
though i would really hate for west styne to become a no-PVP i think that lasso should be upgraded to something that allows the knights, to extract items and gold instead of just throwing them in jail.
i have a bad experience with rules being tightend up.... *trails off*
anyway, i think if the situation gets any worse than what it has in the past, the punishment should be spiffed up a notch.
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Post by kline on Mar 15, 2004 22:05:02 GMT
Oh yes yes yes ;D ;D ;D ;D ;D ;D Happy days happy days. Get rid of the camp fire no..... Ok heres where the problem comes in. I would love to see west styne become no PVP ""sees the end of the constant PKing of evil"" BUT I dont want to see the area not usable for rogues to PP. (I am not a rogue) I dont know if this can be coded easy or not? Really never looked for that code. But I am pretty sure that if you change the area to no PVP you can not pickpockets there. Maybe this would make those Knights leave West Styne and accually go protect the castle in Castille. Would it stop the Roleplaying in that area no way. West styne is a hub. Everyone will gather there if it is no PVP or not. I truly believe the spawn point for the server and the place where new people start out on the server should be no PVP.
Getty doesnt care about if the town of West Styne has now become a magic dead zone and protected by the gods. Ask Mala Mooncrow how many times have we sat in the desert in the crafthall a no PVP area and still roleplayed like crazy. No PVP does not stop what I really like to do, and that is RPing. Believe it or not Getty does sit around and talk to people not all the time is he crazy. I would love for more people to meet Getty and be able to find out more about him, he is an intresting little guy. Get rid of campfire noway. Change it to no PVP great. ;D Now the knights have to accually take people to jail and roleplay with them. Not just kill them lasso them and throw them in jail.(what a RP killer that is)
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Post by MitzaVolchenko on Mar 15, 2004 22:24:37 GMT
Hmmm...yep several good RP's with Getty in the bag...I enjoy Getty when he isn't being a fruit loop...and sometimes when he is being a fruit loop.
I don't think either change needs to be implemented. I think that we can all be a bit more responsible with how we handle things in W.Styne.
I would like to see more people hanging out somewhere else too...but W. Styne is very convenient.
I know a few of us like to take our elves over to Cara Unscathe and relax by the river there, but that is an exception rather than a rule.
And there is a rumor on the winds of a Halfling Shadow Court forming...
One huge kudo goes to the new PP rule.
*insert request here*
Please add the no PL'ing rule and PP limits to to the journal rules (and no I haven't checked my journal rules in a few days to see if they have been changed so just smack me with the herring if they are there and I missed 'em).
*end request*
As for penalties, if we need to raise penalties, I think simply banning folks is a lot better. If folks can't abide by the rules, then I really just don't feel any need to play with them.
Since I can't ban folks, I have moved on to the age old punishments of shunning and ostracism. It means I violate character concept from time to time by refusing to get involved where the character should, but I find my world to be far more enjoyable on the whole because of this practice.
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Post by Phoenix on Mar 15, 2004 23:07:11 GMT
Kline had a much better vision of things when we were talking on the phone. I didn't quite see everything we talked about, so I'll post it...
W. Styne = no PVP and is for the lower level people on the server. Epics shouldn't 'hang out' there, they should go to Castille. It's ok to go to W. Styne, just don't live there. You do want mixing of the two, so lower the portal requirement for Castille to 10th.
Castille = Epics and knights. It's where the king lives, in the castle, why isn't more going on there anyways? It's not that we shouldn't go to Styne, but we wouldn't want to as much since everything is happening in Castille. Knights should move camp there, that will at least drive the RP based fighting to a different area, some place other than the spawing area for new players.
Think about it, I liked the idea, it seems a good answer. W. Styne =noPVP could maybe be removed after time, when people get the idea.
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Post by addicted2rpg on Mar 16, 2004 1:05:09 GMT
The RCS system should move more of you over to Castille, and the knights too (especially the knights, poor guys). I am trying to wrap up what I can with CJ right now with Silentus before I present my initial *written* proposal to Makz. I've already discussed the general concept with him orally. And of course, there is that final decision in whether or not "the server" is ready for a thing like RCS, but I think it is. But even until then, I would most love to see you guys blowing eachother up in Castille rather than WS. Perhaps cartoonic or myself --- or even the two new DMs -- could oblige the population with a few ordeals out of there. Hmm, now that I think about it, I have an event coming up in 1.5 hours and I have not even looked at my notes in two weeks! Time to drive home and take that look and remember what it was about
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Post by AvengersWraith on Mar 16, 2004 3:25:03 GMT
West Styne is the hub of Fredian right now as well as the "womb" for new growth. For the latter reason alone it needs the extra protection. I would not want all high level characters disappearing completely from West Styne, some new characters need or crave mentors (not training as in power levelling, but being taught what is where and the best places to start out when new, several NPCs give hints or directions, but isn't the same as dialogue with another player's character), but making other areas more socialable for upper levels can be accomodated fairly easily, and moving most knights to Castille to draw RPed criminal actions in that direction away from West Styne is a good idea.
This thread is really nailing the point in about why West Styne needs less chaos IMO. Now if we can all show patience as Makz is getting over being ill and is doing his RL activities, I am sure we will be seeing more great things happening in Fredian.
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Post by JoScMa on Mar 16, 2004 4:53:15 GMT
Until Castille stops being a ghost town, no one will go there. Every time I do go there, nothing's there. Absolutely nothing So something needs to encourage players to go there a lot more. But from what Nat is talking about, that might do the trick
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Post by kline on Mar 16, 2004 5:19:45 GMT
I know I know Mack. Thats what I am saying Castille is so nice too. I totally understand about noone being there. But comin from a person that use to play DM all day it is easy to get PCs to start to go somewhere else. Make stuff start happening there that will draw the high level PCs there. You know what attracts High level PCs? Something new. There are plenty of DMs now start DMing. Have fun DMing add life to Castille. Mack you are the DM you have the power to change things.
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Post by JoScMa on Mar 16, 2004 7:47:35 GMT
Yeah, you got a point. I should start doing stuff in Castille to give it some more life. I'll have to think more on this and see what will work.
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