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Post by JoScMa on Mar 10, 2004 3:52:39 GMT
I agree with Radog. Earlier today, there was a big battle in the jail and in Inner Styne Castle. It was the usual good guys vs. bad guys routine and the battle lasted for a while. It was impossible to come up with any result, so using a lasso helped. No point in continuing these battles if all the dead people get raised all the time. If Nat puts some sort of delay feature on rezzing, that could help.
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Post by Preedy1978 on Mar 10, 2004 19:33:45 GMT
Well....I think thats the nail on the head...the idea of the lasso was to stop fights like that ever taking place in styne...the chaos factor involved in them is just too high. with everyone running around and raising everyone else, things like that last for ages.
The way i see it, I am still gonna use the lasso as i see fit. IMO i use it fairly and far too liberally anyways.
Just making up more and more rules for this sort of thing is going to make it far too complicated.
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Post by Phoenix on Mar 11, 2004 0:08:28 GMT
I...Earlier today, there was a big battle in the jail and in Inner Styne Castle. It was the usual good guys vs. bad guys routine and the battle lasted for a while. It was impossible to come up with any result, so using a lasso helped. No point in continuing these battles if all the dead people get raised all the time... -ER did I miss somthing? Maybe the point was to defeat you? This is a perfect example why the lasso tips the scales. You couldn't win w/o it? Something tells me you won these battles w/o it in the past...
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Post by JoScMa on Mar 11, 2004 6:03:31 GMT
-ER did I miss somthing? Maybe the point was to defeat you? This is a perfect example why the lasso tips the scales. You couldn't win w/o it? No, you're totally missing the point. It was one person goes down, they get raised again. Another goes down, that person gets raised again. Rinse and repeat. I did kill all of them at least once (except Belarious (sp?) who kept running with his tail between his legs). Frankly, it got to the point where it was bland and wanted to end it.
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Hanah
Elder
Hanah Dedraluin<br>Kether<br>Verine Odama
Posts: 203
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Post by Hanah on Mar 11, 2004 7:45:02 GMT
Correct me if I'm wrong (Hey knights! Correct me!) but the role of the knights is not to *win* battles, it is to subdue wrong doers, preserve the peace, and apply punitive measures where deemed necessary. This does not mean that they need to adhere to any specific rules of engagement. Bad guy does something bad, good guy tries to stop him. Simple. Quite frankly the fact that the battlefield may be 'uneven' by existence of the lasso is entirely irrelevant to this equation. (Whether the battlefield is made uneven by the lasso is debatable at that...) If you want to test the power of your build we've an arena for such things... if you want to test your luck committing a crime in busy West Styne, take your chances with the lassos. ON EDIT: Frankly, it got to the point where it was bland and wanted to end it. This I find far more troublesome than the question of the lasso usage to be honest. If the struggle between good and evil is becoming bland then we've a problem. I'm pretty sure I was at this battle (they all blend together these days...) and was *lucky* to fail my d20 for death memory... it was getting really old really fast. Maybe we are better off considering this problem? Hanah .... still would love that lasso animation, maybe with a cowboy hat?#nosmileys#nosmileys#nosmileys#nosmileys#nosmileys
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Post by Phoenix on Mar 11, 2004 15:11:47 GMT
No, you're totally missing the point. It was one person goes down, they get raised again. Another goes down, that person gets raised again. Rinse and repeat. I did kill all of them at least once (except Belarious (sp?) who kept running with his tail between his legs). Frankly, it got to the point where it was bland and wanted to end it. Hmm, have you ever heard of a mexican standoff? You know a draw? Maybe one/all of you should have stopped fighting and walked away to lick your wounds. Win-Lose-Draw, those should be the possible outcomes of any battle. This tactic changes draws into loses for the opposers of the knights and makes defeating them much harder since raised allies disappear to jail. That just isn't fun. I might as well not oppose the knights at all, ending valid (and good) role plays. edit: I also have no problem in being a part of a failed plot. The plot to raise Naphtali, getting the amulet so we can leave the isle. I don't think either of these plots will come to fruition, at least I don't expect them to. It's one thing to be a role in a likely to fail plot, it's another to know you have no hope. I did mention it already takes 6+ characters to take out a single knight right? That's w/o using the lasso. Do the scales really need tipping?
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Post by Radog on Mar 11, 2004 16:11:57 GMT
Tried Timestop a few times before using the wand and I didnt notice any difference in the DC of the lasso or the Reflex save of the criminal??? Sounds to me like Hanah is basically making the same point that I was....
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Post by MitzaVolchenko on Mar 11, 2004 19:11:26 GMT
The Knights have limited jurisdiction. Additionally the heavy favor for them is part of serving the king. To be honest, I think that they need to be able to use the lasso more easily and that the jail needs to be harder to escape. There have been countless nights when I have sat and talked to preedy via tells because the poor man was run ragged as a player doing his PC's job. The Knights don't go out hunting folks most of the time, let them have clear supremacy on their home turf as they should!
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Post by Phoenix on Mar 11, 2004 19:59:40 GMT
"let them have clear supremacy on their home turf as they should!" Which includes 90%+ of the areas on the server. Trust me I have been chased from one end of the server to the other. Clevian, Alveria, N. Desert, and Ranestadt are the exceptions (IIRC), and if you can make an evil character that can RP in only those areas good luck. I completely understand wanting the knights to be authoritative in their areas, but what I'm asking doesn't change that balance. Do they need this tool to control the area? No, my party has been in control of W. Styne w/o it, so can the knights. Also this was never the intent of the lasso, it's a RP tool not a weapon. But if my point isn't clear after all these posts it won't be. This simply isn't fun for those trying to forward the RP of their characters, where those RPs conflict with the knights. Fights with the knights is not balanced and therefore not fun. I'll be making a different character tonight so I can at least do some RP. With Phoenix 85% of my RPs involve the knights, so these things affect my character greatly. If I have this big of an inbalance with them there is little point in having conflict. It upsets me that a system I helped put so much thought into could be the end of my character. I never saw that coming.
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Post by ride on Mar 11, 2004 20:24:41 GMT
The Knights have limited jurisdiction. Additionally the heavy favor for them is part of serving the king. To be honest, I think that they need to be able to use the lasso more easily and that the jail needs to be harder to escape. There have been countless nights when I have sat and talked to preedy via tells because the poor man was run ragged as a player doing his PC's job. The Knights don't go out hunting folks most of the time, let them have clear supremacy on their home turf as they should! just had a thought when I saw this, what if we who have plots that involve the knights try to let them know when at least we want to do it, it could cut down on the frustration lvl for them... then they would not have the idiot newbs *and* us at them all night every night ( I bet they'd rather play with us who make plots with them than dealing with the k00ks anyways... I would ) just a thought.....
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Post by JoScMa on Mar 11, 2004 20:31:23 GMT
Hmm, have you ever heard of a mexican standoff? You know a draw? Maybe one/all of you should have stopped fighting and walked away to lick your wounds. Win-Lose-Draw, those should be the possible outcomes of any battle. This tactic changes draws into loses for the opposers of the knights and makes defeating them much harder since raised allies disappear to jail. Well, we actually lost at the end believe it or not with Malak and Rick still standing. I got nailed with Dev Crit (lousy 1), and respawned. It ended there. Even with the lasso, we still lost and I only used it once in the whole battle. I have no problem being part of a failed plot either. The amulet plot hasn't been advanced too much since you failed to get it the first time. Although I do have intentions of advancing it some more in the near future. Okay, from here on forth, I shall not use the lasso in the middle of these large scale fights until it is over. I promise.
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Post by Phoenix on Mar 11, 2004 20:39:44 GMT
The amulet plot hasn't been advanced too much since you failed to get it the first time. Gotta keep rubbing that in my face eh? Don't make me spank you again. edit: Oh and the amulet plot has filtered down thoughout much of the server. It is definatly still on the frontlines of the current RPs of several players. I just hooked another player in last night. ^.^
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Post by MysaidesCaldier on Mar 11, 2004 21:27:15 GMT
Failed attempt to raise a goddess to life? Well not really but as it seems most of the origianl cast has dropped out of the play just becasue they thought it was the end. Now as far as evil failing and good winning nothing could be further from the truth. Honestly to all that were involved in the plot I had a lot of things consider and just because I planned and wanted to see the "event" succeed that does not mean I cheese the opposition. Who in my estimate made enough of an effort to alter the flow of the "resurrection". Now I could give you all the skinny right now and ruin the plot I have now...but that would be grossly unfair and cheap of me. To all who helped the Cult of Hidden Truth...I did not cheese you either....Your goddess...She is not on her plane anymore:)
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Post by Phoenix on Mar 11, 2004 21:55:53 GMT
When I say failed plot, let me clarify that when I got involved in these I didn't -expect- us to 'win' them. I didn't expect to get the amulet and leave the isle, I didn't expect to raise a goddess and gain her favor. I expected them to fail, not that they were doomed to fail.
As far as loosing interest, yes after spending several hours last week on the plot many people got let down when we were 95% complete only to say "where's malystryx? We need him to finish." He was missing the whole time, and we should have never gotten started w/o a key player. I would recommend something like Ride said about a meeting time for events, just like DM events. That way both sides knows when the events are going on, and people can plan on being there when needed.
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Post by MysaidesCaldier on Mar 11, 2004 22:16:22 GMT
Unfortunately if I do that then half the players I want to include in my stories will never get to participate in them. I will say this for you yes Maylstryx was a key and was not on enough for proper rp time to be had. I cannot help that at all. Neither can donna the daring. Thank you for being patient and making it to the end with little argument, much appreciated:) darn the fact that we are all on at diferent hours of the day. We never got the battle we all wanted because of this and I do have top appolgise for that.
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